I’m mainly really enjoying it, but have to have the time and headspace each time I load it up. If I have a spare half-hour I always opt for Rocket League but have had some terrific 2-3 hour weekend sessions. Things I really like:
+ Robot dinosaurs
+ The slow-down-time bow aiming mechanic
+ The way the story of the old-times is revealed - kinda reminds me of Bioshock or Dark Souls in the lore-building aspects
+ Just the world, particularly when metal-meets-nature
+ Hijacking dinosaurs
+ Scaling a tall-neck for the first time. Proper breathtaking.
Things I’m not so hot on:
- Lack of agency in how you tackle quests. It’s not Fallout 4 levels of bad (mainly because it never really hints at agency), but it does have an element of do x willingly/ do x sarcastically.
- melee is clunky. Odd that they’ve adopted the souls roll but not the lock-on mechanic. The melee sometimes seems to auto-target but that’s pretty unpredictable.
- Crafting mechanics for carry capacity. 20 dead raccoons and still no raccoon bone to upgrade my quiver. Are thtese raccons just walking boneless flesh? And oh now I need to shoot fish? Basically a glorified admin task.
- AI for the humans when you’re attacking bandit bases - feels like the just copied over the robot dinosaur AI (which makes sense for the robots).
All in all, seems like a really good game and I’m looking forward to seeing how the story unfolds.