Inventory management is such a strange beast. Conceptually it’s fine and, handled well, it should contribute to a more immersive and realistic experience. But in execution, the limit is almost always an order of magnitude above what any person could carry. Like, I’m carrying around 3 bows, two tripcasters, a spear, enough rich/bony/fatty meat to feed a village for a month, 100 arrows, several explosives, but this ancient necklace is the straw that breaks my back? Again, TLOU is my favourite implementation with the rucksack, but even then my non-active weapons magically fold down into nothingness when they’re not ready for use.