Random question: You know how sometimes a game comes long and the whole industry has to react and up their game? So, GTA3 back in the day or Halo on Xbox? Do you reckon that loads of the big publishers are currently reworking game engines and major franchises having played Breath of the Wild?
I ask as I went back to some old open world games lately and was chatting at lunchtime to someone who, like me, had done similarly lately. And we were both finding them hard to play in a post-BOTW era. Invisible walls stopping progress, lack of freedom, knee high boxes we couldn’t jump over.
Not expecting every franchise to turn into Zelda overnight, nor should they, but I wonder if the things that game does will force developers into rethinking the way games play. For example, Red Dead Redemption 2 got put back a few months - think that BOTW was in some small way the reason for this?