Drowned in XCom Report Two
War of the Chosen allows you to send operatives off on covert missions, to better your chances in the main game. Once the Resistance Ring is built, grizzled minigun operator Twinkletoes and newly trained nerd Epimer are the first to be deployed in this manner, sent out to find some coke dealers.
As expected, the next mission is a Chosen-led retaliation against a critical resistance-held trailer park. The Chosen are essentially the alien occupation’s Team Rocket. For whatever reason, the one that always turns up first for me is Meowth.
I usually have zero problems with this guy. This time, in his first turn, Meowth OHKs Duck. In his second, he OHKs Darwin Dude.
He narrowly avoids OHKing Jamos, thanks to Antpocalypse’s timely deployed Defence Protocol.
Finally the shotgun-wielding Bugduv and Jamos close the gap on him and manage to send the chucklefuck packing, at least for now. Both Duck and Dude receive medical attention in time, but the former is out for the month and the latter is traumatised by the experience.
Advent have built a sweet pad for their officers out near Whitehorse. The next mission is to sneak out there and take one of them out. Our mark obligingly steps out for a smoke, and is surprised when our team unsportingly step out of the bushes and murder him. Our team is then set upon from all directions from the security detail. Epimer manages to avoid taking damage, but Jamos is the recipient of radiation burns to the testicles. Our prize ninja gets his revenge.
We next have the chance to raid a supply convoy, which goes… alright. This is the point in the game where one of the mods I use stops playing friendly, and things invariably get messy. We aren’t helped by new sniper Colin Zeal, who manages to miss every single shot he’s given.
Pointfriend Bugduv once again excels herself, despite my best attempts to get her killed. She is wounded by a Stunlancer, but battles on like someone who has the vast wealth of a gulf nation behind her. Unfortunately, she and her friends are so willful in their destruction we don’t accrue much from the raid.
Darwin Dude is sent with newly trained assault Colossal Horse on a milk run covert op. This naturally winds up being ambushed, and the pair have to flee into a Lost city to escape Advent attention.
Thanks largely to Horse missing a 92% shot after a 96% shot, Dude gets a clobbering off the Lost, but nonetheless the two of them manage to make it to safety.
Tune in next time, in which a bunch of music nerds will probably be taking on the Advent Black Site, and losing about 5 people in so doing.