let me guess, the Brexitism civilization was a roaring success?

Religion is sooooo different in Civ VI compared to Civ V. Requires constant spamming of religious units from cities with Holy Sites.

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Absolutely hate the religion in civ V, I just let folks spread their religion to me if they want.

Yeah the natural spread is almost invisible. What I found most effective is to have an army of absolutely rock hard apostles and send them all over the place schooling poor innocent missionaries for influence.

Also works if you’re not pursuing a religious victory. Just get one Debater apostle and send him out to terrorise any foreign religious unit that passes through your territory.

They won and I got over it.

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I am tending to use Debater promoted Aps as home religious defence, but I see the merit in having them where you’re trying to spread.

OK so in a moment of feeling flush I bought the Gathering Storm pack.

I’m nearing the end of my first game with it (Prince level as Kristina of Sweden), which is looking like an early Cultural win. As a result it looks like I’m going to miss out this time on a lot of the new additions, which mainly seem to be geared towards making the endgame more interesting. About my only concern is an impressively massive religious war that’s going on between two big Civs on my turf. I’ve got a missionary of each religion stashed in city centres in case one of them looks like winning, but I’m only 20 odd turns from the win so neither of them’s going to convert the world in that time.

The gist I get from reading on the internet is that people think it’s not worth the money and I think I’d agree. There are some improvements. The map looks better and the whole environmental angle makes you make decisions a little differently even in the early game, although since global warming hasn’t even begun to register yet it’s not a major factor. I am at this stage having to come to terms with the necessity rather than desirability of building power plants. The new way strategic resources work is also an improvement I’d say.

The diplomacy thing is an interesting diversion. I’m basically getting my own way on everything at the moment, but I’m not sure it’s yielding many noticeable advantages in the game. I’ve just completed the first Nobel Prize challenge which is definitely a mess. I’m pretty sure I won it, but can’t find any indication anywhere of the actual results. Deal-making with the other civs and the mechanisms for going to war seem like they’re probably an improvement, but since I almost always opt for pacifism if anything they just make it easier (Saladin still hates my guts mind, but I’ve never got on with him).

I’d go along with people who say its overpriced at the moment. Wait for a price reduction.

[Yes I’m going to play with the Maoris next]

Got a bit bored on one of my Civ 5 games, where my neighbours were basically taking turns to wage wars on me that went nowhere but were sucking up my energy and resources. So I duplicated the save, waged a pretty brutal war on them all in turn, conquering most of their territory and reducing them to rump states.

Conclusion is, they leave me alone, but now I’m at like 439 unhappiness, and constantly fighting against barbarian uprisings.

Win some, lose some :man_shrugging:

One thing I’ve not managed to work out how to do in 6 is how to prevent a civ you’re allied with from conquering a city state that you’re Suzerain of. At the moment I’m trying to sort it by levying their military and trying to surround the city with them, but there must be a better way.

Game 2 as Mansa Musa of Mali. Again no sign of the end game since I managed a record-breaking religious victory in 1340. I was quite significantly inconvenienced by my desert river repeatedly flooding, but in the end that’s just a load of “repair” clicks in production.

One thing that did happen that I can’t recall having happen to me in a long time was the loss of a city. Kristina who I’d just finished playing as, unexpectedly declared a surprise war on me, and unusually in my experience actually followed through with it, catching me very much with my pants down (she took the city with one knight). I got the city back when we sued for peace, at the cost of a meaty gold per turn penalty. I suspect she was reacting to me having converted four civs out of eight to Mediocrity very early in the game. Saladin as per usual was pissed off with me throughout the game, but at least this time he had the excuse of me obliterating Islam in two turns to justify it.

New civ 6 patch will allow cloud saves to be accesed by pc and switch meaning you can continue your game on the go amd when you come back home resume it on your computer. Big news

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think I could do with an easy mode :frowning:

I thought there was an easy mode?

I don’t understand the concept of a Civ player who leaves the house.

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I’ve been having fun with my latest game. Finally getting down to playing as the Maoris.

The main obvious advantage of the Maoris is that they start in the sea, with the ability to navigate ocean tiles, so if you’re prepared to take the headstart penalty (you still accumulate some science and culture each turn) you can pick and choose your start point.

Actually took me a while to find some land, and it seemed like a nice spot so I got started right there, on a coastline with a long impenetrable mountain range (including two volcanoes). Went exploring and discovered Teddy Roosevelt sitting in a spot I quite fancied so on a whim I decided to war at him with a few archers. Took his capital, then took his refuge city and bye bye American civilisation.

This hemmed in Pericles who was already getting annoyed by the city state relationships I was building by being able to get round the map faster than anyone else. As so often happens I was busy bribing him for favour and an easy life when I note a line of hoplites parading down the map towards me. So when he declared his “surprise” war I fucked them up and took his nearest city, boxing him in completely and leaving myself sitting pretty at the top of the scoreboard in AD0 with room to expand.

I’m going to have to ease off if I’m not going to end up with yet another early victory here.

Being able to explore the whole map at the beginning is quite a novelty. Don’t think I exploited it particularly heavily this time, but on the right map I think it could be very very advantageous.

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FAO Civ 6 PC players. A mod that reskins the game to look like Civ 5.

Details and download here: https://forums.civfanatics.com/threads/example-environment-skinning-civilization-6-to-5.644503/?utm_source=share&utm_medium=ios_app

Sample images below



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Thank you, but… don’t want.

I managed to ease off and not end up with an early victory.

After my early warmongering I settled down a bit and got on with my usual “cover all bases” strategy, albeit with the Maoris you do a lot less improving of things.

Found all the other Civs and made friends and then allies with them, except for Wilhemina who was perma-enraged at my inability to send her a trade route due to being on the other side of the world from her. Eventually even sorted that out, but towards the end game the Diplomatic Victory looked a good prospect so I went for that.

Late game as the Maoris suddenly rocket-fuels your tourism so I had to give away a few works of art to prevent an early cultural win. Then on 9/10 Diplomatic points an era ends and immediately I’ve won for some reason. The information on Diplomatic Victory points seems really sketchy, I think it may have been because I’d earned a Golden Age, but I don’t know.

This game finally let me get to grips with the climate game mechanics. I was first to start belching CO2 I think because I railroaded my home cities, but switched to oil and then nuclear as fast as possible and soon after started powering my cities with solar and wind (the Civilopedia omits to mention that wind farms provide power) Then with the later techs I could decommission all my power stations and start carbon capturing. I think I’d become carbon neutral by the victory, but hadn’t mitigated all my damage at that point.

At the victory point I was allied with all remaining civs bar Roosevelt (who I’d annihilated in the ancient era) and Pericles who impressively remained equally pissed off at me for annexing Corinth during a war he started, for something like 3000 years!

I opted for the “just one more turn” and then things changed quite a bit for the world…

I hadn’t finished the tech or civic trees so I continued.

Then I got the techs for the Death Robot.

Then I built a couple, and I confirm that they are now fun again.

I had literally been trying to get on the right side of Pericles for the whole game, but to NoahVale, so as I see it I had no option. Surprise War it is and my two robots stomped very pleasingly and picturesquely all over his cities in about 20 turns.

At this point my carbon capture was reaching the point where I’d mitigated all of history’s carbon output and the climate was back to ancient levels. My alliances were all about to expire and I felt I had a mission…

So my goal is to eliminate from the world its most dangerous animal: man. I’ve cleared my continent of other civs and am making inroads on the other one, although capturing and retaining London is proving tricky. My aim is to obliterate all the other civs and then maybe attempt to remove as much technology as possible from the map whilst maintaining some population. I’ll cross that bridge when I come to it.

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Hmm, had to give up on this in the end.

I succeeded in cleansing the world of other civs and then sent my fleet of robots to mop up all the city states, but from there it got hard.

Turns out it’s really hard to make your population unhappy and revolt. I removed all improvements, set each city’s production to starvation and even made them all repeat produce settlers, which did slowly manage to reduce my population, but not their happiness.

All the spare land started spawning barbarians all over the place (barbarian helicopters?!) who helpfully pillaged a lot of my stuff, but still no sadness. I changed government back to Chiefdom: still no joy.

My one last throw of the dice was to reconstruct a nuclear power station and then let it melt down. Took nearly eighty turns and they were still not that narked with me, so I gave up.

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