Yeah that’s definitely creepy, I never said the story in metal gear was good, its not but it’s a systems driven open world game.
The witcher is a good story driven game with a bad open world, the combat isn’t dynamic, the skill trees amount to “do you want light or heavy attacks to do 50% more damage?” All the puzzles and exploration are follow the red mist and then use the indicated magic sign.
Zelda and MGS aren’t like this at all. In Zelda the element of exploring the world and solving puzzles is dynamic, there are hundreds of bespoke puzzle dungeons and hundreds more out in the world that rely on interaction and discovery.
MGS is a stealth sandbox with tonnes of different ways to approach each encounter and ai that albeit rudimentarily adapts to your decisions throughout by changing the loadout and movements of enemies.
You can easily say the stories are not good, thin and generic in Zelda, creepy and pretentious in metal gear but that’s not their strengths.
Bit rude to say I’m being a knobhead for discussing games in here.