… and a scorpion fish. This brightly coloured creature has stung you with its poison spines. You throw it back into the fountain and drop the coin into your bag, but now your hand is beginning to throb. If you have a ring to protect you from poison, you are uninjured. Otherwise, the swelling in your hand costs you two points of skill.

Updated coins - 3
Updated skill - 7

Worth it, got to be a deep sea garlic shop around here somewhere.

1 Like

You enter a part of the garden that looks rather like an orchard. Tall branches of coral support vine-like plants bearing red and orange fruit. On the sandy floor of the garden, small crabs and fish are picking at a fallen fruit.

  • Sample the fruit (124)
  • Go on without eating (234)

0 voters

Don’t need much skill to shop, anyway

2 Likes

Whooo boy… :grimacing:

1 Like

Dentistry has come a long way in the years since, hasn’t it?

just read on a bit… we can sort this out if we make the right choices…

Got to eat some of these skillfruits right here for a start.

Anyone got a lorry we can take an “if” that size home in?

2 Likes

Well it was a nice time anyway

3 Likes

The fruit tastes delicious, rather like a pear with honey. It restores 2 lost stamina points. You try another one, but it has no further effect. You swim on down the path.

3 Likes

Updated stamina - 18

The path curves and branches. Ahead of you, it opens into a neatly kept clearing. Within the clearing is a very ordinary-looking cottage surrounded by a great iridescent bubble. Inside the bubble you can see
ordinary land-dwelling shrubs, and even a cat!

1 Like

11 Likes

you swim closer and peer through the bubble into a window of the cottage. inside you see an old man sitting at a desk. suddenly he becomes aware of you and looks up. meeting your eye, he waves you towards the front of the cottage. His attitude is brisk and no-nonsense.

  • Swim back into the cover of the gardens (322)
  • Go around the front and meet the old man (135)

0 voters

Does the desk have a laptop and a cat on it?

3 Likes

Sea Santa???

5 Likes

The door opens and the old man strides out. He introduces himself as Greylock and invites you in. Cautiously, you step through the protective bubble, feeling your skin tingle. once inside, you find you are breathing air. He chuckles at your surprise: ‘Ah… you are now wizard, then.’ You tell him about the pentagram that bestowed the gills on you, and he nods. ‘A powerful spell. Don’t worry. My home here is under a different enchantment, which will not interfere with your protection.’

You may have heard the name Greylock before. If you possess something bearing that name, turn to 14.

We do not

Old Greylock is full of questions, and you are not entirely sure you trust him. He is displaying a very keen interest in your doings and in the things you have found during your sojourn in Atlantis. Suddenly, from a pocket in his long robe, he produces a wand.

  • Attack him before he can use the wand (95)
  • Wait and see what he does (376)

0 voters