- Yes
- No
0 voters
Whereās the option for āsometimesā?
FPSs āNoā, Flight sims and third-person cameras āYesā.
Depends if you think you are controlling someoneās eyes/head (FPS) or a joystick (flight sims), innit?
I donāt really know. My recollection was that it was always the ācorrectā way in the early 90s, which was that you pushed the mouse or joystick forward for diving and pulled back to draw up.
However, I seem to recall early 2000s (?) that it seemed this was considered āreversedā so I presumed that for consoles players had got used to using things the other way around?
*NB: I have not played a game where this is relevant in about 10 years.
You donāt really control eyes though, itās head movements innit. If you were to look down at your shoes then your head moves forward. The counter argument to this probably makes more sense though if Iām honest.
What about an FPS like Battlefield that turns into a flight sim in places? Hmm? WHAT THEN FOXY?!?!
I do it so up is up and down is down just like God and the Universe intended. Unless itās some kind of flying then itās ok cos realism is important.
I hope I never play one of those games. Never.
Unless they flip the axis is suitable in which case⦠maybe.
It gives you different setting for different vehicles doesnāt it?
Iām sure the default for flying in any game is to invert it, isnāt it?
If you were to put your thumb atop the head of a friend and you wanted them to look down, which way would you push?
It makes no sense for aiming, etc thoughā¦
does it? I donāt know. Iām doubting myself now
Oh hang onā¦missed the bit about āyour friendāā¦was trying on a proven enemy with no joy
Just tried on a friend - all good now
Iām used to FPSs from their heyday on the PC though, usually controlled by the mouse, so forward is up, towards you is down.