Dungeons & Dragons (DnD)

I’m 15 episodes deep now and loving it. Matt’s a great DM and I love all but one of the cast.

(Can’t stand Molly, such a weird slimy man who keeps asking if his special sense is going off and it never is)

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He really is, he’s so quick off the mark - I loved it when Sam/Nott rolled a zero persuasion check and he immediately came up with the idea of her mask pinging off by accident and getting arrested :smiley:

I’m up to episode 5 so not as far as you but I’ve been spoiled for a bit later. I want to marry Caleb at this point tbh.

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Yeah, and the way he knows the world he’s put them in. Every time they ask a question, he has a detailed, thought-out answer that helps set the scene and build the town/city.

Very, very, very slight spoiler but later on there’s a bit where one of them idly reads a book in a shop and he details what’s in it like he had it prepped.

So I grabbed this on a whim on DnDBeyond

Will likely never use it but it’s fun to have something new to read through. Apparently it’s based around a Magic: The Gathering world, which isn’t something I even knew was a thing (worlds for the card game I mean). More @xylo’s area, I suppose.

Can someone do the obvious photoshop here

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I think I’m up to the episode you mean the porn shop? :smiley: so looking forward to it! And Pumat Sol is probably the greatest NPC of all time

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Pift. D&D is for wankers.*

Call of Cthulhu is were it gets exciting.
https://www.chaosium.com/call-of-cthulhu-rpg/

Warhammer Fantasy Roleplay for more interesting fantasy stuff.

https://www.cubicle7games.com/our-games/warhammer-fantasy-roleplay/

*Can’t stand generic fantasy.

Pumat Sol is the best!

(and yeah, that’s the one)

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I used to play a fair bit of WFRP in my youth, don’t really see how it’s not ‘generic fantasy’ though. There’s less magic and a less fixed class system, but otherwise similar no?

D&D is great because so many people play it and there’s so many resources out there to mold the game how you want. Fair enough if it’s not for you, I personally can’t stand Cthululhu stuff, looks like tentacle porn mixed with a Victorian costume drama.

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This is a blast from the past. First time I heard someone say this was about 1982.

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Possibly the dictionary definition of problematic on mental health too

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I’m not very good at editing pictures.


Should have just sent out the call for @japes rather than trying, couldn’t even work out how to move the O over :upside_down_face:

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The amateurism only adds to the charm!

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I like the focus on the horror side of things. It was my gateway to the hobby so I might just be biased.

I never liked D&D because it was the template of the Dungeon bash, which I worked out was a terrible way to run a game pretty quickly. That mixed with the snobbery picked up from playing White Wolf games put me off the system for life. It’s my issues, I’m dealing with it my way :slight_smile:

Think you’re being unfair to CoC. It can be run in any era and is more about unspeakable cosmic horror than just Ol’ tentacle face himself.

So… when are we going to do this?

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Yeah, D&D is all about what you do with it. It it’s following neon arrows between dungeon crawls, then yeah, it’s boring as fuck.

To be fair, my experience of CoC is very limited. It’s based on playing Arkham Horror board game and TTRPG one-shot The Lightless Beacon. Both set in 1926* and used pregenerated characters.

(*so, Georgian not Victorian)

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here you go

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You need this


and a lot of patience.

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I mean there’s a lot I would clash with on this.

First CoC is great conceptually but it’s actually hard to run a campaign without bending rules. Character death/removal is so easy while character creation is so full of specifics with each attribute being rolled differently and getting some items by multiplying by 5 that it’s hard to balance out the creation of a good, interesting character with the knowledge of that death coming likely soon.

Pulp Cthulhu goes some way towards fixing that but there are other aspects that can be a bit lacking. For example, you can’t really role-play library research, which means that a whole section of how one might resolve some mysteries comes down to the characters making repeated skill checks. Obviously it can work and it can be great fun but it’s hard to really have it is your mainstay.

I would love to get into WHFRP. The main block for me has been cost + choice of versions which isn’t so clear to me as to what the best is. Do you have a shout on that?

Still I don’t really hold with the idea of D&D being ‘generic fantasy’. It’s simply a good framework. You can hang pretty much any style of fantasy you like on the system, particularly 5th Edition which has regained a lot of the simple atmosphere of the 1st Edition game but retained just enough of the 3rd edition complexities to make it easier to play and use.

Look at something like Iron Heroes for a good example of putting a new type of play onto the existing D&D style.

The Theros world is quite interesting actually because it’s pared down the races to Humans plus centaurs, minotaurs, Thundercats (leonines), Satyrs and Tritons, and then gone for a Greek Mythology setup, but changed slightly so they can alter things how they like.

hello