Saying that I didn’t realise Sam Rockwell was in it, but then he’s a genius so

  1. Pop 'n TwinBee

Colourful SNES shmup. Finished on easy setting with a few rewinds. Get halfway through on normal setting without rewinds. Think I’ve had my fun with it though.

  1. Sonic the Hedgehog 2

SEEEEEGAAAAAAAAA

Finished paper mario origami king over the weekend. It’s the first Paper Mario game I played and it was fun and i enjoyed the battle mechanic even if it did get a bit repetitive.

2 Likes

January 15th - Spiderman (PS4)
January 17th - Labo VR goggles and camera (Switch)
March 19th - Labo VR blaster (Switch)
March 19th - Bowser’s Fury (Switch)

April 12th - Bloodborne + Old Hunters DLC (PS4)

I’d been building up the energy reserves to tackle this since I bought my PS4 last year. See I very much get the appeal and adoration of Dark Souls, having beaten it a year or two back, but it took a lot out of me to do so. And whilst that games opening half and DLC is fantastic, I thought the back half largely stank.

But Bloodborne had its claws in me from the off. The music, the art direction and the more front footed combat all are right up my street and I knew within a few hours that this would be a game I’d enjoy more.

And boy did I. I see why it’s regarded as a must play PS4 experience. I’d comfortably put it in a list of my favourite games ever and never felt the same drudgery or anger I felt when playing Dark Souls.

I played the game largely blind at first, resorting in using the odd walkthrough if I was repeatedly getting stuck or not making sense of the in game messages, and used the Dark Souls thread on here (thanks team!) to ask questions about what items do and where to go next. They in turn gave me great pointers to ‘maybe go see that person now’ or ‘consider consuming that item at this point’, which was immensely helpful. I still can’t quite decide if it’s great game design to have a playthrough only make sense through consulting others, and I would have definitely missed some of the best content in the game without their advice, but equally it does make the game very special and addictive. Just a bit of a barrier to entry and off putting at first.

But I love so much about Bloodborne. The combat was exhilarating. I ended many evenings with sweaty palms and unable to go to bed for an hour due to coursing adrenalin.

I had fights that will stay with me forever, particularly those with (I’ll use initials for spoilers) CB, WOH, GEH, RTV and MTWM. I had fights I surprised myself in and did first or second time (BSB, FG, MP). Fights that took me several days but, upon completion, were the most thrilling experiences I’ve had in gaming (VA, ML, OOK). And fights I bonded with other players over (LU, SOY, LM).

And the sections and areas around those bosses are so, so good. Bar some bullshit frenzy areas and a small area of the DLC I loved every single environment I fought (or in a few cases sprinted) my way through.

And bar a few hours where ML nailed me repeatedly, I also never really had issues with difficulty imbalance. I always felt like my capabilities, weapons, levels and enemies broadly aligned. The only point where I felt a notable step up was probably starting the DLC at level 65 or so, and needing to go away for a bit and do some of it co-op, due to the punishment I was taking. But I levelled up to 95 by its end and was proud to take LF and OOK down solo.

I am now in the process of hoovering up all the Bonfireside Chat lore and YouTube videos to make sense of the story and can we’ll see myself replaying it down the line.

So all in all, I see why people call Bloodborne a masterpiece. It felt enjoyable to play in a way that Dark Souls didn’t always, to me anyhow, and it just feels a more consistent, even and finished title.

I think I’ll return to Yarnham again one day to prolong the hunt.

6 Likes

Fantastic write up. OOK Computer.

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So I’ve ‘completed’ Assassin’s Creed Valhalla. Put my thoughts in the main Gaming thread.

  1. Earth Defence Force (SNES)
  1. Outriders

Started terribly - got into a good groove after that and found the minute to minute gameplay good enough - started to tire of it towards the end when the waves become unwieldy at times with lots of CC and high tier enermies swarming you at once. Solid enough - good gamepass game. Final cutscene played without audio but I assume I saved the day - will keep it installed to at least see what the end game is about but doubt I’ll stick around too long.

The bugs were plentiful and annoying

January 15th - Spiderman (PS4)
January 17th - Labo VR goggles and camera (Switch)
March 19th - Labo VR blaster (Switch)
March 19th - Bowser’s Fury (Switch)
April 12th - Bloodborne + Old Hunters DLC (PS4)

April 18th - Star Wars: Battlefront 2 campaign (PS4)

This is the absolute epitome of a 7/10 experience.

As someone still making their way through their PS4 backlog, there were multiple times the graphics in this floored me and it felt AWESOME to be playing through such a great looking and sounding Star Wars experience.

And the timeline the game is set within is by far the era I think most ripe for exploration; it follows what happens when the second Death Star falls and the two sides are both fragmented.

The story runs with this brilliantly and I honestly think the opening 1/3 of the game is more interesting narratively than the Disney films managed to be. But then it lurches towards predictable fan service and you play through a bunch of familiar locations as legacy characters, and I kinda lost a lot of interest.

Still, it’s nice to be in the thick of the battle that led to Jakku looking like a Star Destroyer scrap yard and witness the fall of the Empire from Endor’s surface. Shriv was a well written and amusing side character too.

Gameplay wise, when you’re in a spaceship it’s cool. When you’re on foot shooting it’s ok, weirdly a bit more so in first person view. When you have a lightsaber, it’s total crap.

But I did enjoy my time feeling like I was living out my best life in a Star Wars adventure.

1 Like

Days Gone

Weird game, pretty fun gameplay in places. Really enjoyed taking down of 300 or so zombies in the horde battles, having to stratergize and build different traps, retreat and cycle through ammo in battles that lasted 45 minutes or so.

Story was weak for a AAA game. General world building was fairly interesting but the overall story was predictable and the dialogue was atrocious. Feel like it would have been much better if the story was split in two and the factions and characters were explored better. Don’t know the background with the development but I felt rushed.

Weird how the gruff loner biker in a zombie apocalypse game was released 5 years after the Walking Dead peaked.

I mean obviously Zelda: BOTW. Whoop!

I think that’s the only one.

I think this is on Game Pass now. Definitely interested in trying at least the start of the campaign now, thanks!

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Ot is. Thats where I played it

2 Likes

Aaaaand

Silent Hill 4
Anodyne 2: Return to Dust
Dishonoured 2
Dishonoured: Death of the Outsider
Deltarune, Chapter 1
Day of the Tentacle

Honourable mention to Firewatch, which bugged out on me so I had to stop 3/4 of the way through

January 15th - Spiderman (PS4)
January 17th - Labo VR goggles and camera (Switch)
March 19th - Labo VR blaster (Switch)
March 19th - Bowser’s Fury (Switch)
April 12th - Bloodborne + Old Hunters DLC (PS4)
April 18th - Star Wars: Battlefront 2 campaign (PS4)

April 19th - Journey (PS4)

I have always been curious to play this, given its iconic art style and reputation. Having done so now, I can see why it captured imaginations back on PS3 and how it was important for kicking off an awesome era of indie games.

Arguably some of what this game achieves has been bettered in recent years, both narratively and in atmosphere, and it’s not actually that enjoyable to control or play once you get out of the desert, but the music, fleeting interactions and gorgeous graphics made it a pleasant enough way to spend a few hours. And you can see the impact it had for smaller developers in its style, length and artistic ambition.

And Bowser’s Fury

Gorogoa
Limbo
A Short Hike
Air Conflicts: Secret Wars
Doom (original)*
Castle of Illusion starring Mickey Mouse
Abzu
Transistor
Super Mario Sunshine
Bridge Constructor Ultimate Edition
To the Moon
Pop 'n TwinBee
Sonic the Hedgehog 2
Earth Defence Force (SNES)

  1. Mickey Mania (Megadrive)

Going to belatedly start logging for the year. Putting Monster Hunter Rise down as reached the credits (about 20 hours in. Played about another 70 since!).

Gorogoa 9/10
Fire Emblem - Three Houses 8/10
Xenoblade Chronicles 8/10
Pikmin 3 8/10
Wide Ocean Big Jacket 4/10
Pikuniku 7/10
Inside 9/10
Monster Hunter Rise 9/10
Wandersong 7/10

Other than FE, XC, MHR (not played), and Gorogoa (I enjoyed, but maybe 7/10), I think I agree with those scores.

I started Wide Ocean and I know it’s supposed to be short and I could possibly complete it just to post it in this thread, but it just bored me so I gave up after half an hour.

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Think Wide Ocean took me about 45 minutes in total, probably would’ve bailed otherwise. It was OK, but didn’t really have enough meat to the interactions/story that’s needed to justify a walking simulator, I think.