Games completed 2022

  1. The Gunk

Enjoyed it. Surprisingly similar to Steanworld dig which I wasn’t expecting going in. Very pretty and relaxing. Incredibly easy until the final chapter where the challenge becomes moderate. Easy breezy, almost outstayed its welcome but seems about the perfect length at around 6hhrs or so. Gives me hope for 3d steamworld game

  1. The Forgotten City
    Really interesting adventure game where you investigate a potential crime in an ancient Roman city, almost no combat and mostly just conversation. Fascinating world, really cool concepts, good twists and turns. Would definitely recommend! Just the right length too.

Almost finished The Gunk so will be adding that soon!

  1. Backbone

Was so excited for this, and the first few hours were lots of fun. The general set up wasn’t particularly unique, a dark noir point & click that had various animal species standing in for the class system. But the art is spectacular, there were enjoyable puzzles and stealth missions and lots of twists. But then it just goes completely off grid in a way that undermines the whole thing? And then there are no more puzzles or things to do, you just have to watch this horrific story play out to it’s grim end. On reddit someone said it was like halfway through development they played Disco Elysium and changed course to be more like that. I agree with that but it was totally uneccessary imo. Just a bit disappointed, really.


No way I will keep up with posting in this thread.

  1. Inscryption

I liked this a lot. Playing a card game in a puzzle-filled cabin got my imagination firing for how inner and outer game might interact. The game goes places, but manages to feel coherent in what it’s saying about games and what they do to us. And it stays fun to play.

I loved how physical it made a digital card game: your chips feel heavy, your cards make an excellent swishing sound. The pliers are also quite something to use.

The Witcher 3 - PS4

First time replaying since 2015/2016. Still an all-timer. One of a very few number of games I’d give a 10/10.

  1. Ashen

A pretty decent Souls-like. Some ridiculous difficulty spikes & dull bosses, but I really liked the pseudo open-world design.

Still, it passed the time waiting for Elden Ring…

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  1. The Gunk.
  2. Halo Infinite
    Mixed bag really. I loved the gameplay and the encounters almost always ended up fun. I didn’t even mind the boss encounters! The open world was… okay… it made for some interesting encounters but there wasnt the sense of a living breathing world. Story… happened. A couple of scenes with at least some emotional weight to them but other than that complete vapid nonsense with no sense of momentum. Only one set piece the entire game too. Very disappointing. When the game ended I literally laughed and went ‘that’s it!!!’ As there was not indication I was near the end of the game/story. It felt like I was still in act 2. The multiplayer is way better. This was a mildly fun 10hrs and it was just fine… completely unremarkable in all ways but one - the combat
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  1. Skyrim

I say completed, I mean got the platinum trophy and finished all the major quest lines (plus the Hearthfire and Dragonborn DLCs). Obviously I could keep playing it forever, but I think this is a good time to step away. I’ve now reached this point on the 360, PS4 and PS5 versions, so I do probably need to rethink my life, but what a game. Just an unbelievable amount of content in there, and even the creaky parts only made me think how amazing Elder Scrolls 6 could be with modern tech (unless they decide to go the Fallout 4 route of making it rubbish instead, of course).


1 - Red Dead Redemption 2: I got to Chapter 6 when the game came out originally and just at some point. Always had an itch to go back so took the time over Christmas and New Year to revisit it. Just focussing on the main story kept the pace up and I just had a great time. Love Arthur’s character and how he changes throughout. Big fan of the epilogue too, a nice way to wrap up and change the tone up.

Next up - The Gunk

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Just finished Skyward Sword remaster although skipped a lot of the side quests. Bashed up the final boss with no shield and only took one hit. Overall an enjoyable experience but a very flawed game.

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  1. Night in the Woods - enjoyed it a lot and really loved its world. Had to play in small doses though and balanced out the lack of gameplay by playing BOTW in between sessions. Recommend it to anyone that likes story driven indies though.

Just (unexpectedly) finished Firewatch. I read next to nothing about the game before playing it so didn’t have any expectations. I think the closest game I’ve played to it was probably an X Files point and click adventure game on the PC about 25 years ago.

Thought it was a great experience, and would love to see more games like this in future, potentially using VR and more substantial story branching.


Try What Remains of Edith Finch as well if you like that kind of experience. And Erica on PS4 if you have one.

No PS4 but will give Edith Finch a whirl cheers

Gears 5 - Xbox One X

Pleasant surprise after not really enjoying the fourth game and finding the start a little dry. The game really comes into its own when you take control of Kait and the wee open world bits turn up.

A real looker too. Glad I picked this up dead cheap as I’d like to play it again sometime on harder difficulty.


2 - The Gunk

Was pretty high on it at the beginning, very linear chill platformer. I kind of just wanted it to end eventually though, it was short but still went on too long for me. I played it across a week though, think it may benefit from playing it in a few long bursts to keep the momentum up.

Next: Guardians of the Galaxy? ENDER Lilies? Tales of Arise? Trying to decide…

I enjoyed both Guardians and Tales but would chose Guardians over it in almost every scenario unless I wad specifically into he mood for a JRPG because ot sure is one of those. Story is very much the definition of mediocre and the final act was a weird soft reset to the gameplay loop I really couldve done without but the combat and world was really quite good.

Guardians I’d just a romp. Gameplay is fi e ut gosh the writing, acting and sight seeing elevate kt above most standard 3rd person action games.

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That was my thought, remember you gushing about it at the end of last year which made me buy it. Think I will go with that :slightly_smiling_face:

23rd Jan - God of War (PS4)

So for the first ten hours or so, I thought I might be looking at one of the best games of all time. The graphics, art and design of everything floored me. It’s one of the best looking games I’ve ever seen, in terms of titles that go for a ‘realistic’ look. Throw in an opening boss battle that is a total joyride, secrets hidden behind puzzles that felt like what a modern day Tomb Raider should give us and the story being told as you navigate between locations, and it’s quite something. A rare AAA game that feels truly AAA.

That feeling continued once I got to the huge open lake as the sense of scale increased and I sailed past statues, giant ancient beasts and giant contraptions I knew I’d later returned to.

And then…well… it started to feel like any other modern day third person adventure game. To be fair, it’s probably the logical conclusion and pinnacle of that formula. But it’s a formula we know all too well after several console generations and I am personally pretty done with it.

As I played more and more, the familiar tropes kept coming. The loading sequences hidden as cracks you sneak through. The RPG upgrades getting more powerful, but the game just throwing more and more waves of enemies at you to balance that. Platforming sections that are little more than ‘spot the dot’. Secret stashes that seemed thrillng to find at first and related to the story, instead hidden in plain sight by the end to pad out the play time. Locations you repeatedly return to, all too often. Side quests that help you get more powerful, when you were already too overpowered.

The combat grew wearisome too. It’s epic crescendos were delivered through on screen messages telling you to press a button, rather through your skill. And it had neither the flair of Bayonetta / Devil May Cry nor the skill of Dark Souls / Bloodborne.

The major reason to love this game, I kept hearing via colleagues and podcasts, is the story. And I see the appeal. The characters are interesting, the voicework well done. The journey you go on with Atreus is well handled. And the mix of ancient lore is intriguing. But even that left me cold.

It felt familiar. The themes of parenting and loss are well trodden (and arguably better handled) in other large AAA games like The Last Of Us. It felt predictable, and went exactly the way I suspected. And, for me, it never affected me.

I’m a parent. And someone whose recently suffered loss. And who is scattering their Dads ashes next month. And yet… I never cared nor felt moved by any of it.

I sound like I hated God of war, and I really didn’t. After all, I beat it and did a lot of side stuff. But it starts at an epic, godlike height where I felt like I was playing an all-timer and I was excited to see Kratos develop and turn into that unstoppable maniac from the PS2 games. I like that they tried something different with his story, and he’s well sketched out, but I longed for him to be that swift, blood lusting, non stop God of war again. Instead as the game goes on you become ever more aware of his humanity; he feel sluggish and lethargic, and in cut scenes able to run up the backs of dragons but when under your control, not able to get over slightly raised ledges. And most damningly for me, a couple of great bosses aside, a lot of the encounters feel fairly small compared to a FROM Software title.

In making Kratos more relatable and nuanced, I can see why so many people were surprised by, and fell in love with, the story. But for me, it fell largely flat; and what it had to reign in gameplay and scale-wise to tell that story, weren’t worth the sacrifice.


This might sound bonkers but i enjoyed it so much more the second time around. The hype was over and I took my time with it.

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