Games Completed 2024

Jan 4th - Shadow of the Tomb Raider (PS5)

I’m a long term Tomb Raider fan. Played just about every one. But it’s always been a confused series with an identity crisis.

There are games where it’s just you, some ancient monuments to explore and a bunch of puzzles (my favourite). There are games that try to flesh out Lara Croft, and give her a set of characters to interact with (my least favourite). There are games that go all in on combat and stealth. There are games that try to do it all.

Despite all that, I have really liked most of the games over the years as Tomb Raider massively scratches my biggest itch in gaming; to explore, jump around and find cool hidden areas.

I really loved the reboot. I 100%ed it - something I rarely do - and whilst I sense it heavily emulated Uncharted at times (a series I haven’t played) I felt like it was a good base to build on, if it had some more puzzles, as it just felt so good to move around as Lara.

‘Rise’ was largely more of the same, but the tighter setting and new equipment made puzzles more satisfying and expansive. And there were a few more of them.

And ‘Shadow’ continues that arc, upping the platforming, exploration and Tombs further. Whereas the reboot only had about 5 from what I recall, with the DLC too There are more like 15 here and they’re all a decent challenge. There is also a lot less combat here than I was expecting, which I was hugely thankful for. I really love the combat in these new Tomb Raiders but for me it jars with what the series should be about.

I do think at the heart of these games is still that same conundrum that’s existed since Tomb Raider 2.

Is Lara an explorer or an action hero?

They tried to lean into it in reboot, where you spend the first few hours agonising over killing a deer, but somewhat undermine that narrative 2 hours later when Lara is slaughtering dozens of indigenous civilians.

‘Shadow’ starts to explore a similar tension in her past: what if Lara is nothing more than a selfish spoiled thief, nicking monuments from countries and leaving a trail of destruction behind her? Here, her actions literally result in apocalyptic events and huge human suffering.

It’s a really interesting idea. Again though, the developers utterly back out of exploring that fully and you end up with a fairly traditional Hollywood hero finale. I didn’t find it overly gross or problematic like a few people warned me I would; rather more tiresome and a waste of a good narrative arc.

But I think I always go off Tomb Raider games when they try to not make Lara a blank vessel, much like Samus Aran or Link. Her back story to me just isn’t really interesting. I’m here for all that other stuff.

And on that, Shadow really excels. If you overlook or skip the average story (which is already pretty slight) and power through the 3 or so forced stealth / combat sections, then the rest is the closest the series has come to Tomb Raider, The Last Revelation, Underworld or Anniversary in years. There’s lush forests, underground rivers, epic lost pirate ships, Incan temples, sunken death traps, tricky rope machinery conundrums, vertical rock climbing, Tombs, secrets, forgotten crypts, decaying Christian churches, wildlife infested glades, rope bridges and a ton of puzzles.

It was the most I’ve enjoyed a Tomb Raider game in a decade. Sure, it’s largely more of a formula that’s 3 games old. But it’s the best balanced of the new trilogy. And it’s over within 18 hours.

I’ll be mopping up the last few Tombs over the next few nights and when the Definitive Edition is on sale, I’ll be back to tackle those 8 or so DLC Tombs too.

3 Likes

Cyberpunk 2077 (PS5)

Three years later and I’ve finally finished V’s story. Enjoyed the main game overall, quite a quality disparity between the side quests but when they hit they had the same goodness as the Witcher 3 quest design. The Sinnerman and Dream On side quests are real stand outs in that regard. Overall just a solid open world action-RPG I am glad I made the effort to finish off.

But!

Phantom Liberty, man that is the stuff. They clearly learnt so much in developing and redeveloping the main game because PL is just them hitting on all cylinders. The main story is fascinating, and has a genuinely difficult fork in the road to decide upon. Twists and turns with two complex characters you get to understand. The side quests and gigs all had unique scenarios and extended writing, fewer of them but with much more character. Yeah, nothing but praise for the expansion, don’t think you can play the main game without having it tbh.

Arbitrary ratings:
Cyberpunk 2077 base game - 8.5/10
Phantom Liberty - 10/10

3 Likes
  1. Final Fantasy VII Remake: Episode INTERmission

I was kind of unsure about this at first. Having really enjoyed my recent replay of Final Fantasy VII Remake, a lot of this felt like the worst aspects of that game. Having completed it, that expectation was proven both correct and wrong. Story-wise, for example, this early on suggests that it’ll be a little story parallel to what yr main lads are doing in Midgar - but then instead of really adding to that story thread, it culminates in some borderline incomprehensible shit where you have to google to find out that it’s a big reference to Dirge of Cerberus because nobody gives two shits about Dirge of Cerberus.

But then, as this goes on - it’s clear that story isn’t really the point of this. It’s mostly just (an admittedly pretty fun) run-through of the game’s battle system - which I welcomed because my new game plus playthrough of the base game wasn’t particularly challenging at all. Improving this side of things is the fact that the DLC is basically a big tonal homage to Cowboy Bebop - all running and hacking and slashing through run-down factories with energetic tunes playing.

And tbh the music really elevated this - I don’t know if it just caught me in a good mood but it felt like there was a lot of care put into the soundtrack, which is largely quite smart variations on the Wutai theme and Yuffie theme from the original game. It was pretty short, and it was also nice to see a little bit of what’s in store for Rebirth in the little cut-scene afterwards.

Didn’t bother playing the Fort Condor mini-game. I’d been excited for that but really it just reminded me that the Fort Condor mini-game from the original is shite as well.

Super Mario Bros Wonder

Probably the most I’ve enjoyed a Mario game since Galaxy.

8/10

Red Dead Redemption (Switch).

Somehow never played this despite adoring RDR2. Visually it’s hard to believe this is a 13 year old game. Looks stunning and absolutely hammered the screenshot button throughout. The story is mostly excellent and added a lot of context to events in the second game.

Actual gameplay is by far the weakest point. The “classic” Rockstar formula of travel to a destination and kill everyone there. Forgiven because I just loved spending time in that world.

2 Likes

Jan 4th - Shadow of the Tomb Raider (PS5)

Jan 10th - Jusant (Xbox Series S)

So I went on a right journey with this. Literally and critically.

On the face of it, it’s a simple enough game; climb to the top of a tall mountain.

First impressions were good. It looks gorgeous, it sounds great and the gameplay is interesting. Lots of games do climbing, but it feels on rails. Here, you definitely feel in peril and the tethering mechanic adds real suspense. Can I swing across here? If I loosen this rope, can I jump further? Shall I drop down this pit? A few times it glitched on me and went loopy, but on the whole it held up really well, and I’d be intrigued to see if future exploration games borrow it. It felt genuinely like new news to me, which in 2024 is pretty rare.

Interestingly as I played it, my feelings started to mirror those of the climbers. I started to feel a sense of fatigue when faced with another big section to climb. As I read the discarded notes, and noticed the odd grave, I started to feel desperately alone and hopeless. When I began to pay more attention to objects strewn around the empty homes, I started to figure out what was occurring in the world.

And ultimately, I really wanted to get to the top. I had to keep going. See what was up there. And I’m really glad I did.

There’s no doubt that it borrows heavily from a ton of other games. The atmosphere is pure Ueda. The melancholy premise reminded me of Sable. The emotional journey harks back to Gris and Celeste. There are fleeting moments that remind me of Okami. And I do wonder if this 4 hour, slightly bittersweet indie genre has slightly run it’s course, for the time being.

But equally, this game is precisely why Gamepass can be so good. I heard about it on a few podcasts, gave it a go and really found something here that I had a rewarding time with. It married the story and gameplay in a way a lot of bigger titles utterly fail to; and I can see why those it resonated with, rate it so highly.

I really didn’t get on with it. Found the whole thing annoying, the route up walls super frustrating, and just… I didn’t like it. So disappointed in it.

Different strokes and all… Some of the signposting of where to go was a bit shoddy. But also, I kinda liked that after playing Tomb Raider and every single next step being colour coded to aid you. Nice to use my brain a bit and fail

Watched the GMTK video about it today - made me interested to check it out. He has the same thing as you, enjoying it after finding the Tomb Raider climbing games having no friction a bit disappointing (though he comes round to that at the end to make a nice point around intentionality of design).

1 Like

Haha, I swear I hadn’t seen this! But I can tell from the intro I’m gonna 100% agree.

Watching it now…

He loves so many games I do too. Neon White, Her Story, The Forbidden City etc

This was great. His videos are so good

1 Like

The sign posting was especially bad in the cave bit with all the water. Was a pisser. I loved the wind level and the final level. And the sun level. But the bit with the moving features that was terribly explained.

  1. System Shock (2023) - 3/5

Loved the first half of this. Has a really nice look to it, feels really slick. Great exploration too - I really enjoyed the sense of discovery. It felt like in each room if I looked just a bit harder, I’d find something worthwhile. And I did! I do love a space station that’s completely fucked.

Unfortunately the more loot you find the less worthwhile the exploration becomes. And when it gets to some later objectives - there’s a lot of backtracking. It’s really easy to miss vital details about where to go - no way would I have completed this without a guide. Also the final two levels are less about exploring and more about sloggy fights against tough enemies, culminating in an extremely tedious boss fight.

It seems like the original had a few things in it to drag out the length and make it better “value for money”. I wish that the remake had tightened things up a bit, it’s a bit too faithful for its own good. Still, it was nice to play a game in 2024 that has so little guidance, until that started to bother me.

1 - Little Inferno - Switch

Gentle little game to catch up on to start 2024 (after my run of BG3, Lies of P, Lords of the Fallen, Spider Man 2 to round off last year). Relatively old game that I picked it up as it was in a sale and has been something that sounded interesting to me for a while. Order stuff from a catalogue to burn in your “Little Inferno Entertainment Fireplace” which earns you money to buy more things to burn. There is an intriguing background plot delivered in the form of letters you receive from an unseen neighbour and there is a puzzle element to the game when you have a list of descriptions for combos of items that can be burnt together which eventually allows you to unlock new catalogues.

Fun little game (about 5h run time) with some nice visuals and an intriguing narrative, even if I don’t think they quite nailed the ending in the way they wanted to.

1 Like
  1. Genesis Noir

I’d started this a few months ago after reading it was a good point and click game with a strange twist, but fell off it after the first few bits, but they’ve just announced a full sequel - Nirvana Noir - for release this year, so I decided to go back.

Wow.

I think the puzzles were needlessly obtuse in parts and the controls on the controller were also at times absolutely shite (and one puzzle in particular, when you’re trying to find the particles with the scientist was a nightmare) I found it to be mesmerising. I don’t think it’s a great game, mind you, more like an interactive art piece or something, it has a very high level concept and a strange set up, and certainly has a lull at the start (hence why I dropped off it).

If I were to really be able to describe it I’d say it’s a weird tone game with a cracking sound track and amazing last two hours, with a lot of fiddly build up to get you to the good bits, that almost certainly will push people away. That being said, the story is absolutely wild and really well done, the music is gorgeous, and the the art style is so unique I don’t think any game could look like it - bar the sequel!

The ending is just brilliant, I thought.

8/10.

1 Like

2 - Phantom Menace Ps1 on ps5

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Hi, new here so let me know if I’m doing this wrong… Playing most of these on my steam deck.

Dave the Diver - yeah its obviously pretty good isn’t it. Loved the diving and catching exotic fish and the sushi restaurant. Story goes on a bit, some of the sea people quests were particularly tiresome. But really solid fun if nothing spectacular. Wish the game focused a bit more on it strengths, feel like they tried to do a bit of everything. After 20 hours or so I was done with it. Still haven’t managed to beat Klaus. 7/10

Bramble the Mountain King - if you liked Little Nightmares you got to play this one. Very linear, very creepy, some really dark unsettling moments. Beautiful looking little game, worth it if you can get it in a sale as its only about 5 hours long. There’s one puzzle towards the end that I had to look up or I would have been stuck there forever and the last boss is quite tough. Another 7/10

4 Likes

Final Fantasy 16

Bloody hell, what a game of conflicting feelings. Overall, I do really like it - score is top notch incredible, the combat is really fun and I did enjoy the story (I like my trophy JRPG ‘kill god’ stories, and this was a good one of those to me).

But jesus christ, the pacing in the middle is terrible. You hit a high from an Eikon battle, then you have hours of turgid side-quest-as-maulin-quest junk to get through. It really highlights the lack of enemy variety and lack of interesting quest design. I enjoyed Mid’s character, but taking five hours to build a boat…dang. Sorry wise, think they lose a great character way too early. I like how they are placed as a sort of martyr figure, but they were too good to go so early.

But man, when it was hitting on all cylinders. Some of those Eikon fights were just incredible. I’m a sucker for spectacle, and this is just full of it. Also want to shout out the Eikons of the Fallen DLC, the best stretch of combat arenas in the game, genuinely challenging with the best boss in the whole game so far.

Such a messy game that could have a good 20 hours cut to be a great action experience. This is my review though, and I do think this is a great game overall despite it all! Still thinking about it a week since finishing it so it stuck with me.

Not sure it’s a full recommend, but I really like it. 8/10

2 Likes

100% agree with this. There is a brilliant game in there with some spectacular fights but boy do they bury it in so many tedious fetch quests and bland open world design.

Dredge

Eldritch fishing indie game. That’s the pitch, and it’s a fun little game that maybe doesn’t have enough variety to fully stick the landing. The loop of fish, upgrade and explore is really fun. Every time you move time moves forward, until night time where you your panic meter starts rising and the horrors of the deep start to appear. Unfortunately, once you figure out you can just rest through these events the tension kind of disappears, I didn’t really feel stressed once I upgraded my engine and just enjoyed a leisurely exploration. Overall I enjoyed it, but it lost its luster by the end unfortunately.

6/10

Next up: Like a Dragon: Infinite Wealth :dragon:

2 Likes