Games Completed 2025

  1. Indiana Jones and the Great Circle
  2. Citizen Sleeper 2: Starward Vector
  3. Avowed
  4. Blue Prince
  5. South of Midnight
  6. Stealth Crossword

This is such a clever and cool idea - stealth game but built from letters that solve crosswords. Has a few endings too, which is really neat! Want to play it?

Type the letter, move it around a level, avoiding being detected, complete the story. Really fun when you get caught as well, some neat ideas in there with playing with what the gameworld is made up for.

For a free browser game it’s really good fun! Short, very short, of course. For @manches I reckon.

7/10

2 Likes

The Excavation Of Hob’s Barrow

More point-and-click adventures. Really liked the folk horror vibes of this one, and the puzzles had a little more challenge to them than Old Skies (though some were a bit fetch quest-y).

3 Likes

I might have to replay this one, easily one of my favourites of recent years

3 Likes

Leonard Shoulder, one of the great names

2 Likes

Finished a couple of short games:

Nelson Tethers: Puzzle Agent, which I really enjoyed - good humour, nice hand-drawn art style, sinister gnomes, but the rules were sometimes not precise enough for me and I just wouldn’t get what they were asking.

Also completed House of Ashes, which had a dangerous lack of interactivity until the very end, so I’d start nodding off and then miss prompts. It did recover a bit in the final act and got a bit more interesting though. All the people I found annoying died so that was alright too.

1 Like

7. Day of the Tentacle

After Monkey Island 1 & 2 this is probably my favourite point n click/adventure game. I had so much fun playing through it again.

Taking control of three very different characters in three different time periods works really well and passing inventory items across time was a clever way of extending the puzzles. I’m not sure if I just remembered her parts a lot better than the other two, but I really wanted to spend more time with Laverne, she’s a perfect chatter for point n click.

I finished it in four hours, a lot of the puzzles were second nature even though it feels like a long time since I last played it. I really struggled with getting it to rain on Benjamin Franklin and managed it sort of by accident. In this remastered version, you’ve got an option for Director’s Commentary and it was a nice little bonus to hear about the troubles and solutions they came up with making the game. I particularly loved hearing from the game’s artist. I always thought it was such a beautiful looking game and the remaster makes it more so. My only complaint was the remastered soundtrack which just didn’t sound right to my ears, but helpfully they allow you to play with original audio and the newer graphics.

8/10

8 Likes

:heart:

I think this was the first game I ever played - probably explains a few things about my personality. I’ve definitely posted on here before about how I was scared of Dr Fred so had to get my sibling and my dad to help me with most of the present day sections. Still remember the three of us completing the game together - my dad was on the phone to a colleague from work who had already finished it because we were stuck on one of the final puzzles

Laverne was my favourite character too, and possibly my first crush when I was like four

1 Like

7. Indiana Jones and the Great Circle

First like big 2025 game I’ve played this year! After mostly JRPGs and indie adventures and things, this was a welcome change of pace without being a huge shock to the system. One of the big surprises for me was how little combat there actually is in this game - it feels like a (very light) immersive sim crossed with a more up-to-date remix of the “wits, teamwork, or fists” thing from Indiana Jones and the Fate of Atlantis. I’d say, in criticism, that in terms of level design, the game drops some of that expansiveness after the Vatican and Egypt and starts to have its open hubs feel a bit more like a by-numbers Far Cry collect-a-thon but, really, this is a game first and foremost about telling a cinematic story and it squares the circle of doing that while still remaining engaging to actually play a loooot better than a lot of games like this. Charmingly old-school (in a good way!) in that respect - the puzzlier sections aren’t boring and “realistic” for the same of “immersion”.

And then obviously they deserve props for translating Indy movie slapstick so well into the game. It gets a lot of mileage out of letting you smack Nazis and fascists with all manner of ridiculous found objects, and deservedly so. It’s a nice way of doing some of that Dishonoured-y stuff without you ever feeling bad about going hard on the enemies - loved knocking out a Nazi and then just chucking the unconscious git into a body of water gleefully in the knowledge that the narky twat would be licking a little boot called the OCEAN FUCKIN’ FLOOR, SOOONNNN.

Not perfect, by any stretch - there were definitely a few parts where I was trying to solve some elaborate puzzle before realising that the way to the next bit was actually just a non-descript looking vine I had to climb up on the other end of the room; and I was pretty much shifting the action difficulty down to easy for every boss fight because, frankly, fuck that m8 - but really fun, solid game and definitely up there with Fate of Atlantis.

Nothing in it quite hits like this though oh my

4 Likes

Not a single mention of orichalcum in the whole damned game

1 Like

Where’s my girl Sophia

1 Like

Was thinking about Infernal Machine earlier today as well

this was hot shit back in the day

Jan 12th - Resident Evil 2 (PS5)
Mar 5th - Nier Automata (PS5)
Mar 14th - The Legend of Zelda: Echoes of Wisdom (Switch)
Apr 23rd - Blue Prince (PS5)
Apr 29th - Dishonored 2 (PS5)

Jun 13th - Death Stranding: Directors cut (PS5)

God, where do I start…

So I liked Death Stranding a lot. In fact, sometimes I adored it. But it wouldn’t be hyperbole to say that it’s also annoyed and bored me at times more than just about any game in living memory.

There’s a lot to unpack.

At the heart of the game is a brilliantly simple idea. Humanity is in hiding and separated into tiny pockets across a broken continent after a cataclysmic event. Your job is to reconnect humanity through delivering messages, items and rebuilding pathways on foot.

That’s it. It’s so beautiful a premise. So amazing to feel humanity coming back to life as you play.

The problem is that it’s almost entirely possible to miss this joy because of how much other bullshit this game throws on top of that.

But let’s start with some good.

Firstly, the world this takes place in is glorious. Both the landscapes themselves - the real star of the show - and also the sci-fi doomsday universe Kojima has conjured up. Haunting BTs, skeletal soldiers, warzone flashbacks, beaches of dead whales, babies that alert you to danger. It’s all bonkers and utterly brilliant. There is atmosphere dripping off of everything, which is heightened even more when the terrific soundtrack kicks in. It’s arguably Kojima’s 2001: A space odyssey. Fair play to him, he’s long earned the right to explore something this vast.

However the story, cut scene exposition, celebrity cameos and the general standard of writing of it all? Utter garbage. Very little was interesting or made sense, despite all the rationalisation and exposition. The writing needed more mystery than validation in my eyes. I had maybe one ‘aha’ moment in the game, in the final chapter. But mostly everything else was tenuous, confusing, cheesy, boring or obvious; it’s tonally all over the shop.

The core mechanics of the game for traversal are great. Ladders, ropes, exoskeletons, carriers, blood bags, boots, gloves… I really loved all this stuff and working out what I’d take, though as the game went on I realised it was pretty rare I’d need a lot of it.

And the PCC device that lets you build shelters, roads, bridges, recharge stations and - my personal favourite - ziplines, which I created huge networks of across vast mountain ranges, is genius. I love the way your creations merge with other players. Seeing a recharge station on the horizon as your power skeleton is about to die is a great gaming moment, and well worth a ‘like’ to say thanks to the builder.

So you’ve got all this great stuff to make the world a joy to spend time in. I know! Why not try to ruin it?

You could make hand combat very dull. Throw in a ton of dull weaponry, that uses your blood if you use it and kills you too. Have stealth sequences where you stand still a lot. Have bosses that just spawn sometimes and are so dull to fight, it’s best to just run away. You could give us vehicles that either are so crap they get impaled on slight rubble or so overpowered they ruin the joy of travelling on foot.

When you get too invested in driving, trying to speed the game up or get distracted by combat, Death Stranding loses its appeal. And becomes a bad 3rd person shooter.

It also has issues with pacing. It’s a miracle I made it the great middle part of the game.

The first 15 hours felt like cut scenes or tutorials. When I did get to do something, it initially involved falling over or struggling with holding down a button whilst pressing down on the d-pad to bring up a sub menu that I needed to use the right stick to flick between pages on.

I dreaded entering a save station as it takes about 5 mins every time you go there to skip through all the little animations and transitions. I loathed the map thats so overloaded with icons that it’s impossible at times to know where to go. The UI is so small, I now need glasses.

And just as I fell in love with the game towards the end, traversed the entire map on foot, builtvs network to get around and finally found my groove… the game shits the bed at the end.

The last 10 hours are bad. I had to skip some of the lengthy cut scenes and occasionally found myself answering some work emails out of boredom. There are several poor bosses in quick successions. Various revelations about characters I’m supposed to care deeply about; characters called Die-Hardman and Heartman?! There’s a credits sequence you wander about in for a month.

The only thing that is good is one final, giant walk. A walk I adored.

And that’s the dilemma of Death Stranding in a nutshell. A majestic, original, new type of game that just asks you to disconnect from the noise and reconnect with some of the simpler things in life. But one that equally piles so much needless or game damaging bullshit on top of this, that at times the gem at the heart of this game almost gets lost.

I’ll never disagree with anyone who hates this game as - for large chunks of it - I was in danger of doing so too.

But thankfully the part of Death Stranding that is good is properly good, and will stay with me for many years. And I can’t praise such a unique, weird project getting made with this level of love. Gaming needs more of this.

6 Likes

I’m going to play this after playing Doom, I think.

1 Like

I will post about it

1 Like

8. Deltarune, Chapter 3

So it feels like Deltarune is shaping up to be the Ultimate Manches Game™ - if yer man Toby Fox can sustain this vibe through the remaining chapters, I think it’s fair to see that this might claim that title. Not saying that it’s my favourite, I should say, but just that it vibes uncannily well with a lot of things I’m interested in - from the more obvious facets to the more extremely granular details in how these games evoke an extremely specific kind of '90s childhood. There’s an extent to which I’m surprised that younger people resonate with these games so much (I guess it’s that unlived nostalgia thing), especially considering how one of my favourite aspects of this particular chapter is a moment that draws slow-burn unease out of the experience of sneaking downstairs to watch music videos in the middle of the night. And, just to calibrate your understanding of the tone for the uninitiated, you also take part in a game show hosted by what seems to be a lo-res gif of a man with a TV for a head.

Anyway.

This chapter is probably the most linear so far, and I’m slightly ashamed to say that I failed to stumble across barely any of the big strange (and yet seemingly plot-crucial) easter eggs this time round; and I’m also really excited to get to chapter 4 when I’m back from holiday seeing as how - from what I understand it - this one is as much of a little side-story as any of the planned chapters are. Gameplay-wise, it’s very fun - alongside the usual warped / semi-parodic JRPG stuff, this chapter’s game show framing throws a lot of fun meta-references that keep everything moving at an exciting pace. A lot of the time, you’re playing through these little pastiches of Link’s Awakening and it peppers in all manner of other little mini-games (a rudimentary rhythm game, a Godzilla simulator, a kind of Burger-Time like thing [with added jumping over fire]) that culminate in a very inventive (if quite tricksy) boss fight.

I’m mainly here for the story and the tone, though - and, as ever, it hits that amazing balance of warped nostalgia, unashamedly daft and nonsensical humour, and inexplicably effective unease (what I wouldn’t give for actual horror games to be able to do this). I think if you want a video game that feels like I Saw The TV Glow (I mean this in the vaguest way possible), then check out the whole Undertale / Deltarune continuum.

tl;dr I’m obsessed with these games and this chapter hasn’t dulled that so yeah

3 Likes

and apparently chapter 4 leans a bit more into the horror side, oh maaan I’m so hyped

Wheelsprung

Part of the Playdate console’s Season 2, it’s a Trials-style game where you’re guiding a squirrel on a motorbike around a course to collect nuts as quickly as possible:

Very addictive and fairly challenging as it goes on. One level had me stumped for hours before I finally got through it.

1 Like

Is the second series worth it so far iyho?

I’d say so - it feels like a step up from the first lot, with the various devs involved having a better sense of how to make the most of the console. A case in point for that is Fulcrum Defender (made by the people behind FTL), a lovely little arcade game that uses the crank in a really natural-feeling way.

1 Like

I have to say I’ve been ignoring my little post-it note of joy recently. Maybe this’ll prod me to get back on it.

1 Like