Jan 25th - It takes two (PS5)
Jan 27th - TR-49 (iOS)
Feb 6th - Red Dead Redemption (PS5)
Feb 17th - WipEout 2097 (PS1)
Mar 27th - Resident Evil Requiem (PS5)
Apr 11th - The Exit 8 (PS5)
Apr 14th - Professor Layton and the Curious Village (Nintendo DS)
May 9th - Mixtape (PS5)
May 30th - Pragmata (PS5)
Jun 13th - 007 First Light (PS5)
Aug 11th - Metal Gear Solid Collection 1 - Metal Gear Solid 2: Sons of Liberty
Aug 31st - Metal Gear Solid Collection 1 - Metal Gear Solid
I don’t tend to go back to a ton of PS1 or N64 games these days because, quite frankly, they’ve usually aged horribly or as janky as hell. But I had a feeling this would be different.
I played Metal Gear to death back in the day, even unlocking the tuxedo and infinite ammo through doing repeated replays on Hard with no radar. I have no idea how I did that in hindsight, as 2026 me died… a lot.
When you consider this game is almost 30 years old, it’s staggering. It is witchcraft how far ahead of the pack this game was in terms of ambition.
Every area drips atmosphere. From crazily detailed textures that relay so many details to astounding sound effects. Echoey corridors, puddle splashes that alert guards, beeping lift panels, a whirring hum letting you know a camera is close by… And that’s before you get into weather effects, dynamic camera angles, the innovative first person view and THAT soundtrack. Even today, I can barely think of a game that creates this level of tension.
And then there’s the ambition of the story. The characters. The cut scenes. The bosses. The cinematography. It’s clear Kojima adores Hollywood but to do it this well in a new 3D era with his first attempt is honestly staggering. It’s like someone brought tech from 5 years in the future back to help him get ahead of the pack.
The first 5 hours of this game are just perfect. Utterly wonderful stuff. The tone, the infiltration, the twists, the multiple ways to tackle each room, the stealth… It’s some of the best gaming time I’ve had this year in what’s been a banging 8 months so far. And the game probably gets a 5/5 for that alone.
However the last third of the game is proper bullshit. It reminds me weirdly of my feelings towards Dark Souls. Like that game, this is one I adore and which deserves to be talked about with the all time greats, but it’s despite the back end.
After the first Sniper Wolf fight, you get all the ‘rush to put it out’ clichés. Tons of backtracking, massive leaps of logic, some ugly unfinished areas, repetitive use of irritating enemies (here, gun cameras), slightly broken bosses, long drawn out tasks to pad the game out…
It threatens to ruin the game, but ultimately it can’t. Because, much like Dark Souls, the good stuff is so, so perfect that it doesn’t massively matter. And the final showdown leaves you forgetting all the tedium of the previous 3 hours or so.
In 1998, this was a masterpiece.
And in 2026, for the most part it still is.