Games Completed 2026

Mewgenics

Played 11 hours, but that’s enough to get the gist.

A very hard one to rate, because stripped of all its trappings, this game is basically catnip to me: a mash-up of XCom, Darkest Dungeon and Slay the Spire that I can easily play while catching up on my podcasts. McMillen and Glaiel demonstrate their long experience in the indie game racket by producing mechanics that are finely considered, challenging whilst rarely feeling unfair or tedious (the bosses quickly become damage sponges, mind you).

That on its own probably wouldn’t be enough to hook me, but then there’s the Binding of Isaac element: a series of synergies through the items and abilities that feel breathtakingly endless. The real fun of the game is discovering these, and exploiting them to make incredibly fucked up cats that can piss runs single-pawedly. One small example: I had a thief cat whose base ability was to teleport rather than move. Powerful enough on its own, but then I got an ability which refunded his move every time he picked up a coin, and an item which caused coins to fall out of enemies every time they were hit. I had a cat who could just teleport around every map picking up all the money and inflicting backstabs wherever he went, completely untouchable.

StS understood how addictive this concept of enabling the player to break the game if they could just find the right formula in their runs, and Mewgenics is really the first game I’ve played since that taps into it in the same way. I can see myself playing it for a long time to come.

So why’s it hard to rate? Because of everything else. The characters don’t even reach the level of stereotypes, they’re half-arsed cartoons drawn by someone who clearly doesn’t leave the house much. The tone and aesthetic are determinedly ugly, juvenile and obsessed above all things with shit. It’s possible to argue that these trappings suited BoI, the protagonist being a child, and the dungeons essentially being a product of his over-active imagination. If I had spent more than a decade supporting a game like that, I’d want anything other than to immerse myself in more poo and dead baby jokes. But no, turns out McMillen just loves that stuff. The experience has the uncomfortable sensation of being trapped in a world created by someone who refused to grow up. And not someone who refused to grow up but has interesting reference pools, like Schrader or Lucas.

Probably the most tellingly childish part of the game is that there’s no point to it. You’re breeding and abusing these animals because… why? Because. The same reason eight year olds will torment a stray with a bad paw, if you don’t stop them. There’s a boss you can get early on which is a molly and a bunch of her kittens. She doesn’t try and fight you, she just buffs and heals the kittens. If you try and hit them she swaps with them to take the hit herself, a reasonably novel take on the standard broodmother boss template. But you can stun her so you can take the kittens out anyway, the ideal strategy. Every time you kill one of them she exhibits distress.

What am I supposed to feel, doing this for no greater purpose than ‘because’? Amusement? There’s a rottenness to it all, a failure to understand human emotion and why you’d ever care about cats, that speaks of stunted development.

It’s a 9/10 for the mechanics and a 2/10 for everything else. I find I can’t actually recommend this without feeling like I’m covered in tee hee poo poo and pee pee, so I’m going to give it a 5/10.

2 Likes
  1. Battlefield 6 [campaign]

It was certainly a modern military ass campaign - like the kind of campaign youd find from the cod clones of old and whilst im not inherently against a back to basics military shooter campaign, i do enjoy a good 60% of the cod campaigns after all, this one has bland characters and a story that somehow meanders despite only being about 5 hours long. Not without its moments and when it does finally open up you can finally dabble in the sandbox instead of being funneled exclusively through corridors shooting the same enermies over and over again there is some fun to be had… but thats destroyed the moment you realise the game wants you to use the drone the whole run as it makes the enemy bases minor inconvinences to be cleared by way of a cooldown rather than an actial threat. Gunplay carries it - everything else is so so uninspired - there is a reason no one talks about or even plays the campaign 5/10

Jan 25th - It takes two (PS5)
Jan 27th - TR-49 (iOS)
Feb 6th - Red Dead Redemption (PS5)

Feb 17th - WipEout 2097 (PS1)

Now I’ve got my retro gaming room set up, I’m starting to pick up bits and pieces I’ve long wanted to own. And top of that list was the Namco NeGCon controller, an ingenious early Playstation controller that you twist to steer left and right. It allowed for more fluid controls on games it supported such as the WipEout, Ridge Racer and Gran Turismo games.

It took a few goes to figure out but by the end, I was adoring it. And it’s great to play WipEout 2097, the game along with Tomb Raider that got me back into gaming after a few years off.

It still controls and plays beautifully. If you hit the sides nose on, it’s lap over. But twist that controller just right, graze over the barriers and hit a boost on your way out of the turn… and wow, there are still fewer, better racing experiences out there for me.

Holds up better than just about any other PS1 game in my eyes and whilst I am miles off of mastering it, I managed to beat the 6 main tracks within a few days of using the new controller.

I’ll continue to pick it up from time to time and now also see how RRType and RRV play using it.

3 Likes
  1. The Talos Principle II
  2. Indika
  3. Warhammer 40000: Space Marine II
  4. High on Life 2

Messy funny.

I enjoyed this. It runs like shit on the Xbox Series S most of the time - odd 360 looking game most of the time - but it takes what the first one did and does almost everything better, including jettisoning all the Rick and Morty shite. Story is quite good reversal of the first one, lots of good voice actors in this, and the gunplay and jokes are pretty funny, and the new skateboard mechanic is really sick actually.

I mainlined the game and didn;t do many of the side mission stuff, but for me the funniest part was all the game references, which were pretty fun, like coming across the guy who makes the SKATE letters for Tony Hawk games, or a random streamer suddenly appearing in the game with a chat that you have to avoid, and then a really good and quite deep murder mystery mission that had a pretty neat ending.

The gunplay and traversal are all good and maybe better, and the design of the game was better, but I remember the maps and the worlds and more importantly the platforming in the first one being a lot better.

7/10

Sorry We’re Closed

#

What a thoroughly charming little gem this was, queer Resident Evil meets Persona in which you attempt to navigate a situationship with an arch-demon. A commitment to blocky, mid-noughties-style visuals was the perfect medium in which to present a sometimes challenging and jarring narrative - I wish more games leant into this sort of thing instead of the hyper-smoothed, anodyne style which is the current norm. The gameplay wasn’t altogether convincing - I’d love a sequel where they had a go at making it less awkward, honestly - but again was charmingly homebrew enough for me to give it a pass.

I didn’t get the ending I was really striving for, however I can see how I probably could’ve done and how that would’ve cut me off from other things, and ultimately the story that was told was satisfying and filled with hope. Feels like the devs worked quite intently on that side of things. A strong recommend.

8/10.

2 Likes

Until Dawn - PS5

Loved this. The best Telltale game somehow not made by Telltale. Would quite like to see the film now. Much preferred the slasher element to the supernatural one that got brought in 2/3rds of the way in, but whatevs. Good stuff, would happily play a sequel which the ending seems to hint at.

8/10