I think I have hit the last boss of Blasphemous. Bosses really take a difficulty spike towards the end, wasn’t ready for some of the spot on parries expected of me, pretty fun though, got some Dark Souls vibes of perfect execution for one boss.
Game is pretty good, the combat does not really develop beyond the first few hours but found it enjoyable enough. The art design is great, feels like despite the grimdark aesthetic they have fun later on with some designs…one boss in particular is wonderfully ridiculous in how you fight it.
The game’s big weakness is its reliance on platforming. So many instant deaths on spikes or falling into holes. Feels weird in a game where you want to explore and need to backtrack at points to have so many insta-death pits, really soured some of my play sessions. Also, it could really do with a few more fast travel points, taking five minutes to go give one item to a key character each hour is really frustrating.
That said, I’ve really enjoyed it, depending on how long it takes for this final boss it will probably have taken me 10 hours to beat.