Finally finished Super Metroid! Equal parts amazing and infuriating, I’d say. Love the free exploration, and the sudden boosts in mobility you get with new items. Love the way there’s hidden stuff all over the place too.
But - some of the stuff is waaaay too hidden, and not just extra items and that. At least twice you have to shoot an innocuous destructible block with a certain weapon to find the way to proceed (that sodding lift room in Norfair in particular, before you even get the X-Ray Scope). You get a way to find blastable blocks, but that doesn’t always work!
If you were a kid with infinite time and patience, then maybe you’d get through, but some of it felt way too obtuse to me. Some bits were amazing (Wrecked Ship), others horrific (Maridia). Anything involving wall jumps made me very glad to have save states!
But - when it worked it was great. Space jumping and grappling around was top fun, good boss fights, great panic ending. Told a good story with almost no words at all.
Might try Zero Mission or Fusion next 