Yeah I agree. Definitely used to feel with Souls chat that you hadn’t beaten it unless you’d done it all solo and hindered in some way.
Whereas people now are far more encouraging to just enjoy the ride albeit with called in help or using objects / tricks to cheese obstacles.
I even think a lot of these games are now designing themselves to be enjoyed in such a way. Bloodborne had various ways in which it provides areas to grind / level up in or call for reinforcements on. Hades drops get bigger and better as you power up.
I like the approach of games like Hollow Knight and Mario where the really, really hard stuff is there if you want it post-credits, but it’s still a fun ride if you can’t be arsed with that hardship.