yep inevitably there’ll be points where you have to form multiple parties and in one strand you’ll be stuck with some lame nobodies that you forgot even joined your party

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Didn’t get any further plotwise tonight but spent an hour grinding (not going to lie, turned on the 3x speed and abused the health boosts - all I would have been doing otherwise is running into Fort Condor to sleep after every few battles, why not blast through it?) Got everyone up to lvl 20 or more. Helped me learn a bit more about materia as well, swapping it between people, pairing stuff up, the difference between restore / heal. Made me realise party composition is as much a case of what limit breaks you want available as anything else? Like, it’s handy that Aeris can heal everyone and stop enemies using magic, but with the right materia anyone can do the healing, but also do big damage attacks with their limit break too. Hmmmmm.

Also, I occasionally ran into a ninja (a walkthrough - which I swear I’ll stop using! - mentioned this is Yuffie) but every time I saw her after I beat her I tried to save at the symbol and seemingly couldn’t, then she’d have disappeared and robbed me. Not sure I can be arsed to keep looking tbh.

@ericVI I don’t know how I missed the beach exit in Junon, Or how long I would have wandering blind if I hadn’t looked it up. These things always make me feel like a failure, the kind of stuff that made me throw in the towel on gaming years ago. Ah well. Maybe the real adventure is the friends we made along the way.

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7,8,9,10,10-2,12,13,13-2,Lightning Returns and 15 being added to game pass next year

ā€œDON’T BELIEVE ONDORE’S LIES!ā€

FF12’s battle system is a bit nothingy eh

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absolutely mad how much Shadow you can miss out on in VI

and generally how much of VI

really wouldn’t mind a game that doesn’t give a shit about you figuring out how to get the extra stuff, seems boring in the modern age where all the side stuff is mega signposted as such

Exploring Mt Corel now. Big fan of the bants on the boat and the Costa del Sol.

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Happens to the best of us, man

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Off the back of all this FFVII chat I’ve decided to give FFIX a replay.

Enjoying it so far, but my word the first five or six hours are linear. Not even linear, basically just the odd bit of like walking down a corridor and opening a couple of treasure chests or something in between large bits of cut scenes and dialogue. Once you end a long chunk of dialogue one of those Active Time Events pops up to ensure you don’t get too used to having the controls.

So I’ve finished the Golden Saucer section (won my first Chocobo race, fucking natural), it was great, so much mad shit going on with all the minigames, Barrett’s back story in the desert (not sure how I found Dyne but I did), now I’ve got the buggy and on to the next place.

I can’t help sneaking a look at guides for the stuff I’ve already done, just to see what major things I might have missed so I can kick myself, and I notice at this point they say stuff like ā€œMake sure you backtrack, find X enemy, do this to it, learn a particular skill, this is ESSENTIAL for beating so and so down the lineā€ - like, is this true? It would never occur to me to do this stuff? Can I just carry on following the plot without worrying about all that expert level stuff?

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I don’t think anyone could ever reasonably be expected to find and do everything in this game without the use of a guide. It’s basically a complete essential should people wish to do everything.

And you can absolutely plough on with the plot without doing half the shit they say is essential. You just might need to be overlevelled a bit at some stages.

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The really important Enemy Skills, like Big Guard, can be learned when you’re on the world map. Don’t worry about getting all of them, almost all of them are pointless.

Fucking hell. Ridiculous difficulty spike in this. There’s absolutely no need to grind up to and including Lindblum. Then you leave Lindblum to go to Gizamaluke’s Grotto and get locked out, without any ability to buy more potions or tents or whatever, turns out Gizamaluke’s Grotto is way harder than anything else so far in the game, and my team are about level 7 or 8 when they need to be 12-14. Almost impossible to grind as can’t buy anything to heal the team either. Frankly terrible game design. Might have to go back to an earlier save and start again.

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Also forgot the absolute shite in FF games like ā€œOh you can’t get this item now because you didn’t steal it off a one off enemy earlier in the gameā€. Get to fuck. I can’t be bothered playing the whole thing with a guide.

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See @hip_young_gunslinger has had the same problem in FFVII too. Such a pain in the arse. Starting to think these games aren’t as enjoyable as I found them as a kid.

Bet you didn’t pick up Quina on the way to the Grotto either?

Wasn’t feeling hungry mate

sometimes it’s fine to play a game and not get 100% of everything, this was the assumption in games before wiki guides were a thing.

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I never 100% \ā—‹/

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Think my fav ever was that a glitch (I think?) stopped me from ever being able to pick up an item that was right in front of me, that I needed for a special collectibles side quest (coffee beans or airships or something)

Quite irking.

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