No but i used to just save over the same file and constantly scuppered myself. Fuck you moon colour monster puzzle bit.
donāt think Iāve accidentally deleted a save file, but I did have one of those unofficial 8 in 1 memory card things and it wasnāt particularly reliable, so I definitely lost a save or two because of that.
probably still have my original saves on my PS1, might check when I get homeā¦
yeah but the thing is I already own it on PS1/Vita. Also the modding stuff for VII seems a right pain in the arse you have to do a bunch of elaborate stuff with replacing certain files etc, not just like a steam workshop thing as far as Iām aware.
Only ever did Ruby once, hate the FF superboss stuff as itās so far beyond anything else in the game and warrants like 10-20 extra hours of grinding, such a bad way to implement post game content
would love a difficulty mod for these games that just tweaks the bosses levels up a little bit, changes up their attack patterns a little without going overboard. Iāve looked into difficulty mods for these games before but they often seem the most insane stuff where any random enemy could kill you and takes 5 minutes to beat which is a shit idea
Canāt remember the exact details but I got Barratt to do Catastrophe over and over and over again. Thereās a way you can do it that means Emerald doesnāt even get a turn.
thereās a Vincent glitch where you can kill emerald with one attack
anybody try the FFXII superboss that had like 50 million HP and about 12 separate health bars? Supposed to take literally hours to beat
like most of these things it probably takes longer to set up the glitch than the fight would take anyway
The ābonusā type stuff in FFXII was just ridiculous. You needed an absurd amount of loot and something like 4 million gil to get the best weapon (the Sunflower I think it was called).
Finally did them a few years back. Could never be arsed at the time.
yeah I tried to go for some of this stuff when I played the PC remaster last year but got bored before Yiazmat. Still put like 120 hours into that game
I did it. It genuinely took two hours, albeit with minimal actual input after the first five minutes to get all the gambits set up right.
Thatās not as bad as the Zodiac Spear, the best spear in the game which shows up in a secret endgame area. Unless youāve opened one of four specific unmarked treasure chests at the start of the game because if you did the chest containing the spear just disappears!
that was total bullshit
Eh, Hades isnāt particularly difficult and doesnāt require anything in the way of grinding
I miss when JRPGs were somewhat mainstream and not inscrutable nonsense
nowadays they seem to have about 50 UI elements on screen and 6 different crafting systems
also the worst names ever
Tales of Eternia 3 1/3 Special S - Birth of Sleep %
Im starting to get a sense that @thesewoodenideas had a lot of time