so i've played about 50 hours now, done all 4 divine beasts, beat ganon, done quite a lot of shrines, a few labyrinths and got the master sword, so feel like i've *done* the main portion of the game. reckon i'd say it's 9/10 and probably the second best zelda title overall but it's not an ocarina of time-beater for me.
parts of it are completely joyous and amazingly designed - the lost woods especially was awesome, and the great fairies made me genuinely but parts of it are exactly what i feared from it moving to an open world format - it was often tedious and full of unnecessary padding. hours and hours of mining for resources and going on endless fetch missions. needlessly convoluted health and food systems. personally i'd much rather have a decent 20 hour story and then a bunch of optional side quests you can do at your leisure/after you beat the game. the story here is almost non-existent and it definitely suffers for that. zelda is hardly even in it and i found the lack of real dungeons a shame. doing the first divine beast was really cool but then the others were exactly the same and kind of boring and too easy.
found the the difficulty curve in it to be all over the place as well. tried to fight ganon after doing 2 beasts and almost did it, and then when i went back after beating all 4 it was an absolute piece of piss. one of the best things about zelda is that you get a new item and it opens up new areas and it teaches you how to use it as you go. here it feels like they just throw too much stuff at you and it takes ages to get used to. 90% of the time i got stuck it was because i forgot that i already had whatever i needed to move on. i had powers i'm not sure i even really used?
basically all the stuff i didn't like about it was stuff i expect not to like going in, and all the stuff i did like felt like they fixed some major fuckups from skyward sword and wind waker and made an infinitely more playable game.
so aye 9/10
OoT 4 lyfe