The fast food layer is brilliant. Best one so far, pure class, loved every moment.
The forbidden layer that immediately follows is absolute dogshit, what were they even thinking.
The fast food layer is brilliant. Best one so far, pure class, loved every moment.
The forbidden layer that immediately follows is absolute dogshit, what were they even thinking.
Tunic is just a metroidvania in Link clothing .
No puzzles, lots of boring backtracking. Guess people who are fans of those games will love it, but it very much didn’t tick the boxes of a Zelda-like at all for me.
Are wrestling games up to much nowadays? The new WWE one is out today but I’ve not played one since No Mercy on the N64
No puzzles?!?! Are you thinking of the right game
Nothing like Zelda, where you solve puzzles in an area/room. Just the filling in the manual which was boring af, and required you walking back and forth over the same space.
Not my thing at all, and not a Zelda like in anything but the look imo. Just doesn’t play like a Zelda game at all.
Oh yeah its nothing like zelda. It has more in common with dark souls and fez as opposed to zelda
Ah I loved filling in the manual! Such a cool nostalgic idea if you were brought up on snes
This song. The power up is effectively worthless compared to the others but the song is so good that I’ll activate it regardless.
I was drawn in by the Zelda look.
I loved the first few hours. But it became a game I respected more than I enjoyed.
Glad lots of people are so taken with it, but I just don’t have the time, patience or skill to get into the more difficult or obtuse elements.
Looks absolutely gorgeous mind, and has a commendable darkness to it to balance out the superb art style.
Is Death’s Door more of a Zelda-like? Or is it closer to Tunic?
same as football games, they barely change each year, they’re too concerned about simulation that they forget about fun. I’ve bought a few of the recent WWE games and always regret it
that one is mostly all combat, it’s like Tunic if you took all of the puzzles and the manual deciphering out
Hmm probably a pass from me then. Thanks!
I thought it was decent, solid 7/10 but you’re not missing anything too special imo
Hmmm. Feel like I’m gonna buy it anyway, regret it for the exact reason that you said and then kick myself for not actually listening to you.
I liked 2k24. 2k25 is apparently that but better. Its worth a go
Think of the gameplay as refined version of the games in the 2010s and there is A LOT to do
For what its worth 2k24 was the best major wrestling game since smackdown vs raw
It’s interesting, and almost a bit disconcerting, how much Bananza feels like BotW, and especially TotK. The first level proper feels a lot like the sky island. The climbing is a really pivotal part and the destruction feels like the yin to the yang of the Zelda games systems interaction.
Reading some of the discourse about this it struck me that it sounded like the Odyssey team both building on their last major release and the lessons learnt by the 3D Zelda teams, so this kinda doesn’t surprise me. It sounds like it’s taken the idea of giving you a world with a set of physics rules (in this case how the materials behave) and then lets you solve problems in your own way rather than having a prescribed solution for everything.
S M A S H
It’s been nice playing DK with my son, and also allows me to have very different playing experiences. I’m only moving the story/going to a new layer if he is there with me, which means on an evening when he is in bed I’m going back up layers and collecting bananas and fossils.
Kind of fun to just have that vaguely relaxing collectable hunt before bed, then really engaging in the more directed levels with my son.
It’s really doing for me what Odyssey never has, something about the constant discovery of bananas feels less ridiculous then the moons could be in Odyssey…probably because finding one whilst just smashing through some stone is silly fun.
I’m down to a layer where I have all the Bananza forms now, and really like how it keeps twisting up the formula ever so slightly each time, it’s really cool. Just having a blast and feels like the best of the experimental Nintendo design.