Still only on Chapter 3

Just done the Jeremiah Compson stranger mission. Probably my favourite one so far, just for the little things you can find and then how it ends (even if it does feel a bit too railroaded)

i am only just on chapter 4. storm clouds gathering in force now. i still haven’t got bored of walking around the towns and inspecting different things and chasing down random stranger missions and interacting with folk. i am in saint denis, spent half an hour in the theatre with mary genuinely watching the show. wtf. i really like this game, it is so fun. i robbed the card game above the gun shop and fucked it up tho, it wouldn’t load the “threaten” option for the guy in front of the safe so i killed him. i cba hunting rare animals to upgrade my satchel and stuff tho, is this mandatory?

None of the hunting is maditory save a couple of hunting based missions and I only made one new satchel upgrade throughout the entire game (finished the main story last week) so if you cba with all the rare animal hunting it’s not going to impede your play through.

good news this, cheers.

The final satchel you can make (you can’t make it until all others made) allows you to hold 99 of most items. I found i was getting stressed every time my satchel was full and was spending lots of time heading back to town to sell stuff.

However, if you are at chapter 4 and it hasn’t bothered you yet I wouldn’t worry. Also, despite being very anti it in real life, I enjoyed the hunting aspect. Feels appropriate that a wanted outlaw would have to live off the land and provide food and clothing for your gang. Hate the fishing though. Literally painful.

Still enjoying the random encounters too. Played for an hour last night and came across two people trying to dynamite a safe that ended up dynamiting themselves (leaving a decent score to collect) and four lemoyne raiders about to kill a cop. Sure there’s loads I haven’t come across yet too

the Murfree Brood can piss right off

there was a klan posse i ran across trying to set up a cross to burn, before i could kill them the cross fell over and squashed them all tho :sweat_smile:

I’m late to the party but really enjoying this. Actually quite nice playing it directly after Shenmue as it feels like a real advancement of that attempt to make a game world that really feels like it’s happening around you and that you can approach as you like. I’m sure some people just like to blitz through their games but I literally spent my first few days at Valentine doing chores, playing dominoes and hunting. Likewise I first fell in love with the game when I was walking around the snowy camp listening to the sound of the water and the wind.

Find myself playing as a bit of a good guy but would be curious to play through it again in the future as a badass motherf’er. I did kick the guy who recognised us from Blackwater off the cliff though and felt a bit bad. During the very first train robbery mission one of the captives legged it so I briefly thought it might have been him.

Character development is amazing too. The chat at camp where one of the ladies tells Arthur that he’s the only one of the men who understands how lost he is is enough to have me endeared to Arthur for life. It’s a fantastic game.

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I’ve just played the first couple of bits. I found the missions boring and I’m looking forward to the bit with the snow to be finished.

Aye had that one too. Set myself on fire trying to rob someone

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I’d forgotten how dull that bit was

I get that it’s a tutorial but I’m pretty sure the equivalents in other games have been way less boring than those ones. I was expecting them to look brilliant at least but the snow is just very boring.

Yeah it’s dreadful. Reminds me of one of the recent final fantasys (13?) where you’re essentially on railroads for a couple of hours in a dull landscape before the world opens up

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To be honest, even the tutorial (ISH) penned in area at the start of Zelda is a pain in the gonads.

Nah, that was a perfect example of how to deal with a tutorial in an engaging and immersive way IMO. It introduced the mechanics organically and did so in a way that scaled down the entire open world but without limiting it to the same extent. This RDR2 one was just holding down X for ages in snow before a quick bit of combat and then holding down X to go back to where you were.

Oh there’s no doubt the rdr2 one is pish but I was similarly frustrated and annoyed by the Zelda one. Horses for courses though, I guess.

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This is good because you could say that a tutorial is, in some ways, like taking a “course” in how to play the game and also there are horses in the RDR2 “course” so it’s literally “Horses for courses” if you want it to be. Thanks for reading.

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BOTW one is just the whole game but a bit smaller though