underwhelming @discobot
Hmm.
STAMINA = 19
at least we have our skill, eh??
There now follows a word from our sponsors (zzz)
Actually, this is all boring. Gonna speed it up.
INTRODUCTION
Before embarking on your adventure, you must first determine your own strengths and weaknesses. Use dice to determine your initial scores. On pages 14-15 there is an Adventure Sheet which you may use to record the details of an adventure. On it you will find boxes for recording your SKILL, STAMINA and LUCK scores.
You are advised either to record your scores on the Adventure Sheet in pencil or to make photocopies of the sheet for use in future adventures.
Skill, Stamina and Luck
Roll one die. Add 6 to this number and enter this total in the SKILL box on the Adventure Sheet.
Roll two dice. Add 12 to the number rolled and enter this total in the STAMINA box. There is also a LUCK box.
Roll one die, add 6 to this number and enter this total in the LUCK box.
For reasons that will be explained below, SKILL, STAMINA and LUCK scores change constantly during an adventure. You must keep an accurate record of these scores and for this reason you are advised either to write small in the boxes or to keep an eraser handy. But never rub out your Initial scores.
Everyone in the tavern lets out a cheer
Yeah, sure they did
Zagor doesn’t look very threatening
Fucking hate trackers
Moose seems like a good lad. I’d follow him to hell and back so I would.
You run after Moose, keeping your head down to avoid the many outstretched branches. You catch sight of something sparkling in the bushes. If you want to stop briefly to find out what it is, turn to 82. If you do not wish to stop, turn to 267
- Stop to look at the pretty sparkling thing
- Do not do that
0 voters
Oh god this is stressful
…I mean I’d follow him to hell and back but of course I’m gonna stop to look at shiny things on the way.
What harm could it possibly do?