Lighting your lantern, you find yourself in a small, empty chamber which has a tunnel leading from its far all. There appears to be a message on this wall, written in yellow chalk.

  • read the message
  • can’t be bothered: back to walking down the tunnel

0 voters

sorry ā€˜metres’

1 Like

The message reads:

ā€˜Demon’s breath, slow death. Unless you eat some Orc fleas, you will die by this curse, Zagor’.

DOESN’T EVEN RHYME

A short blast of warm stinking air envelops you; this is demon’s breath you have inhaled, and it will slowly poison you. From now on, each time you turn to a new paragraph you must reduce your STAMINA by 1 point. If you fail to eat any Orc fleas before your STAMINA is reduced to zero, you will die. You waste no time entering the tunnel (turn to 372).

Looks like Orc fleas are back on the menu boys

7 Likes

If our character was illiterate we’d be cruising this.

STAMINA - 18

The tunnel leads into a candelit room; it is littered with many skulls, human and animal alike. Two candles both of which are burning in their brass holders, are mounted on wooden pedestals on either side of the tunnel’s entrance. In the opposite wall the tunnel continues into the distance, lit by a long line of torches. You step into the room and, as you do so, the skulls start to shuffle towards you, making the floor by the tunnels entrance look like a cobbled path.

  • Try to leap over the skulls
  • Brave walking through them

0 voters

Everything about this curse is strange.

Zagor going all Bond villain and letting us know the antidote just so he can watch us weaken paragraph by paragraph…

Guessing we’ll meet an itchy Orc in a minute or two.

I’m not scared of a bunch of skulls!

What could they possibly do to us?

:arrogantlaughter:

I didn’t go to the ā€œnicestā€ Primary School in the area when I was a youngun, but one of our teachers made it a thing on Friday afternoons where if we’d behaved the whole week as a class, then we’d get to spend a couple of hours doing one of these books as a class.

One of my fondest memories of school that, and it genuinely made everyone behave better and call out those who weren’t, all because we were so excited for Friday afternoons.

6 Likes

STAMINA 17

you take a couple of steps back, the run forward and jump as far as you can over the skulls. Roll two dice. If the total is less than or equal to your SKILL, turn to 168. If the total is greater than your SKILL, turn to 261.

Our SKILL is 12: SUCK IT, SKULLS.

2 Likes

STAMINA 16

You just manage to clear the skulls and, without stopping to look around, you run on into the new tunnel (turn to 314)

STAMINA 15

The tunnel ends at a solid wooden door. You try the handle and it turns. The door opens into another small, stone-walled room with a door in the wall opposite. There is a trapdoor in the floor in the middle of the room, which is empty - apart from an ornate oak chair, carved with figures, standing in one corner. Will you:

  • Open the door opposite?
  • Open the trapdoor?
  • Sit on the oak chair?

0 voters

STAMINA 14

You raise the iron ring on the trapdoor and lift it up. At once you can hear high-pitched squealing, and a terrible smell wafts up from below. Suddenly a huge rate leaps into the room and you let the trapdoor fall. Roll one die to determine how many Giant Sewer Rats clamber up into the room

@discobot roll 1d6

before the trapdoor slams down. Fight them one at a time. Each Sewer Rat has a SKILL of 5 and a STAMINA of 3. If you win, turn to 108.

:game_die: 1

3 Likes

God bless you

@discobot roll 2d6

:game_die: 1, 3

1 sewer rat - stamina 1

(this throw for the rat needs to be at least 9 otherwise we have automatically vanquished the mighty SEWER RAT)

@discobot roll 2d6

:game_die: 2, 2

1 Like

DEAD

1 Like