SKILL STAMINA AND LUCK
Before embarking on your adventure you must first determine your own strengths and weaknesses. YOu must use the dice to determine your initial skill, stamina and luck scores.
Roll one die. Add 6 to this number.
@discobot roll 1d6
Roll both dice. Add 12 to the number rolled.
@discobot roll 2d6
yes, curse us from the start why not.
Roll one die. Add 6 to this number
@discobot roll 1d6
So far, so mediocre.
Hi! To find out what I can do, say
@discobot display help.
Discobot straight in there, showing us who the real robot commando is
Hey robot, put some keks on.
There are many different types of robot, and you will have a chance to pilot them all (!). You may use any robot you find. However, you may have only one robot at a time! EAch robot’s abilities are determined by several scores:
ARMOUR represents the robot’s toughness and ability to take damage. This is like your own stamina score.
SPEED tell how fast a robot can travel. This gives an advantage in combat. A faster robot has a +1 bonus to it skill against a slower opponent. Robotos may be slow, medium, fast of (for flying robots) VERY fast. If your robot is slower than the enemy you are fighting, yo may never escape, even if the page offers you that option!
COMBAT BONUS When you use a robot, you fight with your own skill. But some robots are especially made for battle, and give you a combat bonus when you fight. Some robots are especially unsuited for battle, and you will have to subtract points from your skill!
SPECIAL ABILITIES These are different for every robot. When you get a robot with a useful special ability, you should either make a note of it, or write down the number of the paragraph that describes the robot, so that you can double-check if needs be.
Five medikits for curing wounds
Hope it’s an electronic sword
We can’t even consistently get a forum bot with like 3 possible functions to do what we want. We are not ready to pilot a robot.
You can FUCK OFF you unhelpful machine
What are discotbots stats do we think?
Unless the description of an artefact says specifically that it must be mounted permanently on a robot, you may carry all artefacts with you when you leave a robot.
When you pick up an interesting artefact, you should make a note of the reference where you found it, just in case you have to check later to see exactly what it does. Note also that the names and model numbers of artefacts may contain clues. Always write down the full name and number of anything you pick up, including robots!
Helpfulness - 0
Dickbaggery - 10
FUCK YOU THAT’S WHY - infinity