Took down the chained ogre. Getting increasingly frustrated by the lack of ‘respect’ for my time. What’s the point of sticking two enemies between the bonfire (can’t remember the term) and the boss apart from to cost me a minute or so of combat each run? Sure, Souls has always had boss runs but you can almost always fight nothing and then the fog wall kicks in.
Everything big hits too hard as well. That fight would be fun (the derpy WWF moveset of the boss is pleasingly dopey) but each mistake costing you 75% of your health is just a bit tedious.
I dunno, I think I’m reasonably good at these games usually but this feels a bit imbalanced at points.