only had like two chances to remove cards :frowning: are you sure you can plan ahead? I’m pretty sure I read the levels are randomly generated.

They’re semi-randomly generated in that each floor has certain stuff that will always appear from a short selection and a certain number of things like shops.

Removing cards is very strong but it’s not essential. Especially in Ironclad with all the ways it has to exhaust cards. Plus there are ? encounters that remove or upgrade cards and one that even upgrades every strike and defend card in your deck, so they’re no longer rubbish.

The hardest bit of StS is evaluating cards and I’ve changed my mind on so many of them after seeing what they can do, or after being underwhelmed by them. Comes with more runs.

I quite like clash tbh. When I get to level 3 with the defence deck, I usually only end my turn with a few body slams in the hand, and its free, so its a decent like 14 damage. especially good if I’ve played rage (always throw a rage in there) because that’s even more block. the deck I won this run with was actually a bit of a hodge podge because I never drew barricade and couldn’t rely on that to guarantee block to hit with.

I think Clash is bad because the difficult encounters put a load of junk into your deck and not being able to play it in a hard fight because you’ve got a Slime in hand or something is really awkward.

I guess. with a hybrid deck like this one, you can usually end the encounters pretty quickly without having to worry too much about too much junk, I found. Was pretty lucky with relics too, tbf

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Calling Bell relic… take it every time? I do, and consistently disappointed.

Seems bad

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Exactly. I think players can underestimate just how bad curses can be. It’s not just that many of them have a negative effect (that can be amplified with other relics), but also 3 curses can hugely clog up a deck, taking you a lot longer to get to the cards you want. Making your deck too slow is something the game really punishes you for.

Also, while curses can be removed at a shop there’s the opportunity cost of not having removed a strike or defend instead.

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Hmm, did they change Calling Bell recently? Maybe in the Watcher update? Just googled it and the StS Reddit lists it as 3 curses for 3 relics, but i swear it’s now 1 unremoveable curse for 3 relics.

Yeah and also the opportunity cost of taking Calling Bell over whatever the other two options were.

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I’m a real sucker for ‘mystery box’ type offers so tend to take Calling Bell a lot. See also: good face, bad face.

I do good face/bad face every time. The bad faces aren’t very bad.

Got to the final boss with Watcher again last night and got Donu ad Dexo or whatever they’re called. Build with a Judgement sat behind a couple of follow ups a couple of energy boosting relics, 1x conjure blade and 2 x battle hymns. Was going really well as I took out the git with the circle of power quite quickly, then I had two turns where I only got strikes to attack with and I ended up just not being able to finish the second one off. Could have done with a Scribe really.

Just had a run where I beat act 1 and somehow forgot to choose a relic. Had the option of a decent energy relic and skipped it instead. Was left wondering why act 2 was going so badly.

What an idiot.

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Just had a fun Ironclad run. I got that book which gives a choice of 3 cards to add to your deck every turn. Annoying at first as I was trying to go with a minimalist build but once I got Corruption and Feel No Pain going it was feeding me free skills to exhaust for block most turns. Got the donuts as the Act 3 boss and it kept offering me Feel No Pain between turns. Got to the point where each skill was free to play and worth 12 block (plus whatever was on the card). And they kept filling my deck up with dazed, which exhausts itself and gave me loads of block for free. Then it gave me Barricade. Then it gave me Impervious. Twice. I had a self-replenishing mountain of block. Fun stuff.

Might as well do some work now. My next run is guaranteed to be a disaster.

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I managed to get the minimalist achievement with an extremely simple rampage/pommel strike combo. It was basically a failed dropkick deck. Never thought I’d do that without picking up peace pipe! (I got dead lucky with the final boss (shapes), had to be saved by the potion that brings you back to life)

Edit: it was also my quickest run, 32 and a bit mins. Wasn’t even trying for speed!

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fuck this game then. every time I complete it, it crashes.

Had to go cold turkey on Slay the Spire a few months ago. About 6pm on the 4th day of the bank holiday broke me. I’m back in with a lovely silent shiv run. This is my life again now. What have I done?

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Trying to get the Who Needs Relics achievement. None of my decks are good enough to get past the level 2 boss. It’s frustrating because I have in my mind the types of decks that don’t rely on relics, but obviously when you set out to make a certain deck then that’s when you can’t get any of the cards you need. I’ve had a few runs with the Watcher now where Pressure Points has shown up once or not at all - it’s a common card!!

Your post made me go and try this achievement again. Although halfway through the first act, I felt quite happy about refusing one of the relics on offer… And then seeing that I had already picked up another relic automatically in one of the previous battles. Darnnit!