do you have to decide at the outset? bit snide
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No, 17 ESPs please
- Creature copy
- ESP
- Fire
- Fools Gold
- Illusion
- Levitation
- Luck
- Shielding
- Skill
- Stamina
- Strength
- Weakness
0 voters
Selecting all of the powerful but unreliable spells feels like a foolproof strategy to me.
@Badgerdeluxe - you can vote for up to 5 spells if you like (although you only voting for ‘illusion’ has done me a bit)
(same for you @Scagden )
Sure we could go for the ‘sensible’ option and take a ‘range’ of spells like a ‘grown up mage’. Or we could fill our pockets with as many fireballs as we can carry and stroll off whistling a jaunty tune.
It’s not Dark Souls
more’s the pity! Chaos bed vestiges would make very short work of that simian chump on the cover.
Don’t have a lot of time today, but as a dedicated democrat, I’ve voted based on which spells have the coolest names. Sorry if they’re useless
Ah ok, it’s been a while. I will focus.
We have one each of all the spells, but two of:
Creature Copy
ESP
Fire
Illusion
Levitation
Illusion, brilliant news.
EQUIPMENT
You will start your adventure with a bare minimum of equipment. You are armed with a sword and dressed in leather armour. You carry a lantern to light your way, and a backpack to hold any treasure or artefacts you may find on your way.
HISTORY
The lawful goodfolk of the vale of Willow have lived for some eight years in awe and fear of the demi-sorcerer Balthus Dire. In awe - since his power is truly awesome - and in fear ever since word leaked from his domain that his ambitious plans of conquest were to commence with the Vale itself.
A faithful half-elf sent on a spying mission to the Black Tower came galloping back to the Vale three days ago with a frantic warning. From within the caverns of Craggen Rock, Balthus Dire had recruited an army of Chaotics and was preparing them to attack the Vale within the week.
The good King Salaman was a man of action. Messengers were sent throughout the Vale that day to prepare defences and to summon the menfolk to action. Riders had also been sent to the Great Forest of Yore to warn the half-elves that lived there and to make an appeal for allied forces. King Salamon was also a wise man. He knew well that the news would inevitably reach the Grand Wizard of Yore, a white sorcerer of great power, who lived deep within the forest. The wizard was old, and would not last through a battle of this magnitude. But he schooled a number of young magicians, and perhaps one of his students in the magic arts with courage and ambition would aid the king and his subjects…
YOU are the star pupil of the Grand Wizard of Yore. He has been a difficult Master and your own impatience has often got the better of you. Perhaps a little too headstrong, you left immediately for Salamon’s court. The king welcomed you enthusiastically and explained his plan. The battle could be avoided without bloodshed if Balthus were to be assassinated before his army could be amassed.
The mission ahead of you is extremely perilous. Balthus Dire is surrounded, in his Citadel, by a multitude of appalling creatures. Although Magic is your strongest weapon, there will be times when you must rely on your sword to survive.
King Salamon has briefed you on your mission and warned you of the dangers that lie ahead. One way through the Citadel is the best for you to take. If you discover it, you will be successful with a minimum of personal risk. It may take you several trips to find the easiest way through.
You leave the Vale of Willow on the long hike to the Black Tower. At the foot of the hill of Craggen Rock, you can see its outline against the dark sky…

So should we use your illusion 1 or 2? Sorry.
