Hey all, @anon75298087 suggested we have a separate The Last of Us Part 2 thread. Seems like a good idea considering that a lot of the chat will be about story stuff.
The plot of this leaked a while back, and can anyone who read those details not post about them (even with spoiler tags) just to be safe?
Tomorrow (Friday 12/06) the reviews will be published, so it’ll be interesting to see how the hype train rolls on.
I think I might have to spoiler myself for the game once it’s out, so I know what I’ll be subjecting myself to. Much as I love the first one it is so bleak and I’m not sure I’m in the right headspace to go through with it rn
I only looked because I’m not actually that fussed about the story. Think I’m one of the few people who thought the first game’s story wasn’t as groundbreaking as everyone made it out to be.
It’s sort of been confirmed that a lot of the leaked plot content, aside from the video footage, was fake. And heavily abridged/twisted by leakers with an agenda to undermine it.
Edit: this comes out on a long weekend I’d originally booked off for holiday. So now I’m just going to play this.
Played TLOU 1 recently. Really enjoyed it but it is quite short and got a bit samey. New one looks great though and Ive not read any thing about it so looking forward to it
I replayed TLOU1 this week. It’s still extremely good (probably in my top 10 ever), and the PS4 remaster is very crisp and satisfying to look at.
Hopefully in the sequel they do better at telling you what kind of combat encounter you’re in. Half of the encounters you can sneak past, and in the rest you have to clear out all the enemies. But you don’t know if it’s the latter until it kicks off.
E.g. you end up sneaking for a bit, stealthily taking out a couple of enemies, then suddenly loads more will charge at you and you’ll wonder how you got noticed. Then you might die, and try the same thing again (thinking you made a mistake and got seen somehow) while being extra careful… but have the second wave of enemies charge you anyway. It’s easily fixable too, if a character said out loud “we’re going to have to kill everyone here to get further along” or something to that effect. It’s one of the handful of issues that was a bit iffy at the time but is very noticeable now.