I think breakable weapons are great for early game and experimenting, but think that unbreakables should’ve been rewards for beating the Beasts. The special Goron hammer, Rito bow, Gerudo sword and Zora spear should’ve been unbreakable. There’s still a load of powerful/novelty/elemental/guardian weapons in the game so you wouldn’t just stick to them, but you wouldn’t go out of your way to avoid combat except for bosses in late game. Master Sword shouldn’t run out either, and Hylian shield should be unbreakable.
I’m on the fence at the moment about this. The exploration in Breath of the Wild was great but I did grow tired of not really having anything new to do when you go to wherever you were exploring. Needed more Zelda dungeons and less cut and paste elements to fill the map (the shrines got boring for me after a while as did the frequent camps) and I hated the breakable weapons. Just no need for them to be so flimsy.
I know I am absolutely in the minority here and I am sure I am going to get caught up in the hype and end up getting this because I have always been a big fan of the Zelda series. I just hope they iron out the things that bugged me (I don’t want to have to spend another 20 minute session trying to figure out what the right route is to climb up a mountain side to get to where I need to go).
wondering whether to hold out until an emulator is patched to run it 40fps, or to just buy it on Switch. Loathe to buy anything for that console now, mainly because of Nintendo’s greedy pricing - genuinely don’t think I’d have got a steam deck had they made the entire system’s games more affordable - but will probs just pull the trigger and pre-order. BOTW was responsible for getting me back into gaming back in 2018 after about 10 years away, and is maybe my…second or third favorite game of all time? So yeah.