It’s slightly uncanny wandering around or playing back through levels after finishing the main campaign. Feels a bit like strolling round a graveyard.
Most of the challenge has gone because you’re pretty much a level 9000 super tank, and any traps or puzzles you’d encountered earlier aren’t a threat anymore.
But there’s some that have genuine replay value isn’t there? Post them below.
I don’t think there are any, at least not for me. Once I finish the story/all the levels, the thrill is gone, I really couldn’t care less what super weapon or outfit where I get to look like a toilet I get.
maybe the closest is something like Streets of Rage 4 where it’s pretty short (2-3 hours) and you can play a higher difficulty and just learn to get better at the mechanics
Really disappointing when the ‘‘true’’ or good ending can only be accessed after a second/third playthrough.
Unless it’s like a core mechanic of the game and things are slightly different, but in most of the classic horror games playing the exact same game again is just mandatory. NOT OKAY.
I think I enjoyed my NG+ (and ++, and +++) runs of Sekiro more than the first time through. Really nice absolutely tearing through bosses that took me hours and multiple tries the first time. Think my last playthrough was about 4 hours long.
weird in games like Diablo and the like where the point is to finish the story as quickly as possible and then grind endgame dungeons hundreds of times to get a better weapon, like the people who love those games don’t care if the campaign is crap it’s just a tutorial