Got very used to Zelda Breath of the Wild and then tried out the Monster Hunter Rise demo and the right stick is completely inverted in both axes by comparison.
FFS. Pick one and stick with it as default but let everyone swap either or both axes if they like
I say push down to look up but honestly unless I was playing right now I don’t think I could tell you what particular games were like. Can’t say I even noticed MHR and BOTW being different, but I’m sure you’re right.
Yeah, flying something I need inverted (when Fortnite had its planes at Christmas they were definitely wrong). Third person probably inverted too. First person maybe regular? Idk I don’t think I’m a hardliner like @Scagden
Inverted for life! At the moment both my kids are playing Assassins Creed. If they get to a bit they’re stuck on we have to change all the settings for me to unstick them then change them back. “Dad why can’t you just play normally?”
Inverted is more immersive as it aids the feeling that you are the movement stick, eyes at the front, you tilt your head forward to look down, tilt your head back to look up
One of the Halo games starts with you “calibrating your suit” where it asks you to look up and depending which way you move the thumbstick automatically sets you to inverted or not
It just feels completely intuitive to me as well, but I can see how it might be the opposite for other people. Immersive preference setting like @cutthelights mentions where it calibrates to your instinctual choice (but with a menu option to change it later if you like) is the best approach