- Long cut scenes
- Loading screens
- Underwater levels
- Timed missions
- Character getting stuck on scenery
- Fixed save points, rather than save-as-you-go
- The price of them
open world setting
Crafting ‘missions’ in RPGs is the actual answer
having to do missions instead of just running around
Powerful addition, Jamos!
Shit voice acting and writing too.
the people who play them
Danny Wallace RUINED assassin’s creed
unskippable long cut scenes can do one - long cut scenes on their own aren’t necessarily that bad if they’re spread out a bit (i.e. you’re not at the end of a Metal Gear Solid game)
but enough about your antics this morning, mate.
performs umpire ‘6’ hand thing
The thing I struggle with these days is not the games themselves, it’s coming to the realisation you can never recreate the magic and sense of excitement you experienced playing video games as a young’un. Likewise these days I only enjoy video games if I’m playing with a friend irl, and then when you try and play single player in your own time you soon find yourself bored and lose interest
In escort missions, you spend most of the time deliberately gunning/cutting down the escorts