I keep trying to take out the pyro first which seems to be the wrong strat. If his fireballs didn’t home then it would be much more manageable. I think ill try parry katana man first instead. I did manage to scrape 4 chunks from Cainhurst for a little more weapon damage but it’s still fuck all as it’s not scaling
Well, I didn’t say he was easy either….on my first play through I was in the same situation as you and found the Shadows to be a total brick wall so I went back to get the bolt paper, and I breezed through them after tthat. Basically it’s two tough fights, but one will make the other significantly easier
I always leave the pyro and run between cover so he can’t get at me, as that one’s pretty static. I’ll parry the one who gets to me first- unless I’ve got the axe which I’ll just spin to win. Normally leave Paarl til end game and I’m over powered because he annoys me
I am so done with this False King Allant chap. Ugh. I think if there wasn’t a 15 minute run past red eye knights and a FIRE BREATHING DRAGON with no short cut to get to him each time I wouldn’t mind so much but jfc… he’s cheap, he’s fast, he hits like a train. I had him down to about 10% last night but been nowhere close this morning.
Ok, I’m all ears if there’s a cheese that actually works please do let me know. This is what I’ve tried so far…
-the ‘Thief’s ring and a bunch of arrows’ cheese. This worked in the original but has been patched out for the ps5 version. As soon as you enter the fog gate he aggros regardless.
-the ‘keep your distance’ “cheese”: this is the one I’ve tried the most. It’s less a cheese than a melee strategy to be honest. If you keep him far away then he does one of two attacks: he zooms towards you which you can block and retaliate or he does the swooshy wind thing which it’s easy to outpace and then heal. It’s a great theory but with the zoomy attack he doesn’t always allow you to get back to distance before following up with a slam combo that totally wipes my health bar.
-the ‘poison’ cheese. I don’t have poison mist or indeed any other spells, been going melee only on this build.
-the ‘summon’ “cheese”. I’ve been summoned and killed this dude in someone else’s game world but each of the three summons that I’ve had in my game have died on the steps on the way up to confront him leaving me alone and False King Geoff with a larger health pool.
If you have anything else or any tweak on anything about I would be genuinely delighted to hear it! I don’t have any hair but if I did I would have pulled it out. I think I would be Ok to just git good if the run to him had a shortcut so you could bypass:
three crossbow dudes
a red eye knight
a ninja dude
two more crossbow dudes
Another red eye knight
Two vice-chancellors or whatever they’re called
A MASSIVE FIRE BREATHING DRAGON
Blorrr or whatever his name is who was my mate but now hates me for some unfathomable reason.
I’m not counting the FOUR red phantoms cos at least they don’t respawn.
I’m honestly sick of sitting on 9k souls at the base of the lift up to this guy. ARRRRRRRRRRRRRGGGGGGGGGHHHHHH.
I remember on the PS3 you could aggro him and lead him up to the door you came through and he just gets stuck trying to chase you behind an invisible door, like Yuria in DS3
So I’ve finished Demon’s Souls and I have thoughts…
I’m glad that I’ve played it but it does feel anticlimactic after the other, better, games that followed it.
Although it looks stunning with the graphical upgrade, there are several places where its age really shows and you can tell that From hadn’t really got all their ducks in a row yet.
You really miss the estus flask. Although by the endgame you have enough souls sloshing about to buy all the grass you want, in the early game its annoying having to farm for it.
Given that it’s such a mark of quality in other games in the series, I thought the boss design was actually a weak point. 2/3 bosses were very easy either because they relied upon a single gimmick or just because they were under powered and 1/3 of them just felt like over powered road blocks. Can’t think of many bosses that hit the sweet spot of tricky but doable. Armour Spider?
Connected to the above… there were lots of places where the level design was really good and the short cuts worked well as part of the exploration but it made the other places so frustrating. Think I would have been much happier to throw myself against the tougher bosses if I didn’t have to run through the entire level to get to them each time. It reminds me of the criticism of sekiro, it just not respecting my time.
The other thing that bothered me was how small the game world actually was, a lot of the worlds only have two big levels and then a standalone boss at the end. Makes me wonder if the difficulty was originally there to provide a bit of padding out, at least in part?
All of which sounds very negative but I guess that’s because most of the positives (brilliant combat, enemy and weapon design, world creation, co op mechanics etc) I’m already familiar with from the other From games. It’s still a great game and I’m glad I played it but I can see why it was Dark Souls not Demon’s Souls that really made the franchise take off
Not going to include Sekiro cos I never finished it (I can’t parry! Don’t judge me! )
I’d agree with most of this. Also a bit worried that build variety - my first playthrough was pretty much a hybrid (sword and board plus some magic) is a bit thin on the ground but I’ve not played through again.
Heard that a full magic build makes the game a bit easy but also that without any magic there are some real brick wall bits.
Found the spider easy enough with magic but it looked quite difficult with solely melee.
Yeah I did my usual full-melee on the first run approach and I did get a bit bored of the “this boss is weak to magic!” Advice on each boss I struggled with… Will have a pure magic build run in the Christmas holidays I reckon.