Games Completed 2025

  1. Disco Elysium

2. Paper Trail. An origami puzzler. You work your way through paper levels, folding the pages that you’re standing on to open up new paths and so on. It’s a neat gimmick and controls well if using a touch screen (played on Switch… it might be a wee bit too small on a phone screen). Enjoyed it, but although it added new elements throughout, it got stale by the end. Think it would’ve been better shorter - maybe 6 chapters instead of 8. Didn’t like the emotional story tacked onto it (especially not the voice over between chapters) - a much simpler one would’ve been better.

  1. Disco Elysium

  2. Paper Trail

  3. Animal Well. Restarted this after falling off it last year at some point and have just seen the credits. Strange and funny little game. Wouldn’t mind spending some time down in that well, if I had plenty of firecrackers. Might keep playing and see if I can get some more eggs - on 19 at the moment.

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Last of Us Part 1 and Left Behind remake.

First replay of the game so that I can finally get to playing part 2. Game looks great, and had forgotten parts of the story so was nice to jump back in and experience it again. Certain mechanics felt dated (horse riding) and the overuse of the wooden pallet gets tiring. I got very bored of Left Behind though and dropped it to the lowest difficulty so I could be done with it quickly, don’t think I completed it first time round.

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  1. Persona 3 Reload

2. Final Fantasy IV (Pixel Remaster)

We’re back to the Final Fantasy playthroughs! This is still very simplistic in terms of its narrative, really - but you can see how thrillingly more ambitious it is than the previous three in so many ways. It’s still very much influenced by Star Wars but there’s so much more original personality behind it now - the weird sense of humour, the little shared references that recur through the games, and just the sense that Squaresoft are really excited to take their simple story and tell it as ambitiously as they can with the technology and the growing medium. A big cast of characters come and go, there’s a lot more going on in terms of little things like animations and blocking (there’s a nice YT video about this - see below)

and the game takes you inside a Hollow Earth and then to the fuckin’ moon. Truthfully, it’s all still pretty barebones and most of these locations will find you passing through nigh-on identical castle settings - but those little bits of confident personality and oddness add so much and make this so much more of a joy to play than the first three.

As I mentioned in the gaming thread, the addition of the ATB system is a simple addition that really transforms the combat system. It’s easy to kind of overlook it now considering how this kind of turn-based stuff became a bit old hat over time - but that sense of fluidity adds a lot to, for example, a few of the later stage boss fights. It makes them more challenging without that challenging just being a case of "the boss is a dickhead who takes like three turns for every one of yr’s.

Final Fantasy V is the one I really know the least about, so I’m really interested to see how we get from the simplistic ambitious of IV to VI and VII where the narrative and atmospheres really kick in. Might have to play something that isn’t a fuckin’ JRPG though before then: I saw Slitterhead is on sale and I might take a punt on that. I also have Live A Lie on my PlayStation, which I need to get to at some point (though it is, as I say, a fuckin’ JRPG)

Love the sound of SNES music as well, it’s lovely

Like I respect that they did the reorchestration of the soundtracks but c’mon, respect the timbre

  1. Disco Elysium

  2. Paper Trail

  3. Animal Well.

  4. Dragon’s Dogma 2. Both brilliant and infuriating. As often mentioned with this game, some frustrating choices in design re fast travel and getting around and limited save system. But immense fun otherwise. Best time I had was a couple of nights ago in one session taking out a dragon, stumbling on medusa on the way back to town and then ending up on the back of a flying griffin for ages, which kindly threw me down next to my destination before I finished it off. Favourite method of dispatching human sized enemies was to pick them up and throw them off cliffs. Got very confused on how to get into the post game stuff… beat the big boss dragon twice before looking up on the internet what you’re meant to do. Started the Unmoored World stuff, was fighting a boss by one of the pillars of light and it suddenly went to a cut scene of my character waking up in a hut somewhere and the game ended. No clue as to why :man_shrugging:. Then gave me the option to start the post game stuff again, including having to redo the bits I’d already done… don’t know if I can be arsed.

1 Like

Tomb Raider Chronicles Remastered - PS5

Absolute shit. The worst classic-era TR game by far imo and the worst final level in the series.

I did it first because it’s short. Last Revelation next which is the only one I haven’t played much.

4/10

2 Likes

I loved it at the time, even though the game bugged with me 2/3s done and I had to restart it all

Finally finished The Excavation of Hob’s Barrow after playing it little bursts over the last month or so. What a magnificent game.

Had to use hints a few times when I just couldn’t see what I was missing and pretty much every time it was something I probably should have thought of, so quite well designed as far as point and clicks go really.

Particularly loved the really understated and eerie synth soundtrack.

Hope the devs are working on something similar!

3 Likes

This came up on my Steam homepage the other day

2 Likes

It made me wish there were more good point and click horrors. Seems like such a no brainer but it feels relatively underdone

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Amazing :smiley:

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Yeah absolutely. Was impressed at how they nailed creepy vibes perfectly without needing loads of jump scares and gore.

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I thought that this thread didn’t exist. Ooops.

  1. Indiana Jones and the Great Circle

This was my game of the year, and I finished it a few days in to January.

I cannot believe how much fun it was, as well as how faithful it felt. Even what is ostensibly a stealth game was fun, and that’s saying something.

  1. Citixen Sleeper 2: Starward Vector

The original was one of my favourite games of the past ten years, easily, and so the expectations for this one were huge, and at first it really was a disappointment. The systems from the first game have been modified heavily in this one, and I think that at first they’re really poorly explained and the consequences of how they interact with the gameplay is quite opaque.

The dice rolling is still great, and the risk/dangerous actions is still a on-the-edge-of-the-seat system, but the new broken dice, glitched dice, and stress… they’re all really hard to understand at first. The first few contracts, missions you now go on, failed so hard that I was tempted to restart. I didn’t, and I am glad I didn’t.

The struggled ended up being part of the story for my Sleeper. And, yes, like the first game by the end I was crying. The new characters were strong and written expertly, again, and the music is incredible. The whole thing coalesced really well into a strong ending that was more an ending that I thought it might have been.

I do think that I had a strange problem; I complained in a Discord that none of the previous characters reappear, but what it turned out was the ones from 1 that I remember, that made an impression… didn’t return. That’s fine, I wasn’t expecting proper sequelisation, but I do think that I missed out on some of the leo-pointing.gif stuff that would have made the game feel better.

I think it’s brilliant. Going to be hard to beat, at the end of the year, I think.

9/10

It felt at times like Prey 2017, and at other times like playing a point and click game. It was fun, looked great, and sounded eve better. 8/10

2 Likes

Jan 12th - Resident Evil 2 (PS5)

Mar 5th - Nier Automata (PS5)

Let’s start with what I liked.

It’s an interesting story and concept.
The structure is very unique.
The character and enemy designs are very original.
The music is awesome.
The opening and final hours are pretty epic.
I like that it tried to mix up combat and shooting.

Sadly that was about it. I really had to force myself to beat this game. I found so much of it infuriating.

I never understood fully the combat. It’s seems to punish you getting in close, but is insanely dull when further away. It lacks the tightness of Bayonetta nor the variation of Astral Chain, and isn’t Platinums finest hour.

There is so much repetition in this game. I suspect that’s by design, given the plot, but you see the same enemies, places, bosses, action etc over and over. The 2nd of the 3 main playthroughs needed to unlock a true ending is also incredibly dull. Not much changes at all. And I found myself relying on the same weapon over and over because I never had any materials to upgrade others.

The map. Oh God the map. I don’t know how many times I fast travelled somewhere, next to a red dot on the map, only to find it was accessible via some tiny access path in another part of the world entirely.

Saving was infuriating. There are large, 40 min spells with no option to save. So if you die, something entirely possible when some bosses can two hit you and using a health pack requires a totally unintuitive button prompt, you are doing it all again sonny.

I was so over the hacking by the middle of playthrough 2, let alone 3.

I read so much about the amazing side quests here. Yet I only found one in the entire game that wasn’t a fetch quest.

What else…

The combat arenas are dull. The village area is harder to navigate than that bloody hub sub in Wolfenstein 2. The music outlasted it’s welcome. The beserk action was not worth the risk. If you don’t do tons of side quests, it’s easy to be way under levelled and have to grind for multiple hours. 9S is a whingy little guy. The sections where you limp along injured or you lose visual clarity went on for way too long. The chip system was hard to fathom. Losing your shit when you die was galling here, and not just a case of a few lost Souls. Your item menu is full of utterly pointless shit. Most of the pod secondary functions seemed to be useless.

I don’t think I’ve been so out of sync with popular feeling on a game in many years. I don’t get the love. For me this is a slightly dull experience, like Killer 7 or P.N.03.

I get that’s it’s unusual, with a story it wants to tell and a strong personality. It’s bravery is welcome and I’m glad people get to make stuff like this, for those who love it.

But for me, it just was never an enjoyable game to actually play.

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no u

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? Not sure I follow

Just being silly

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Metal Gear Solid V: Ground Zeroes 10/10

Summary

Absolutely perfect. The map is big without feeling unwieldly, there’s plenty of variety with indoor and outdoor sections, and it feels like you discover something new and interesting after every infiltration. Actually struggling to think of better level design in any other stealth game. The stealth mechanics that interface with this feel slick, challenging and satisfying, as does the combat. Overall, just a really well executed experience that I kept replaying.

Metal Gear Solid V: The Phantom Pain 7/10

Summary

Apu WHAT WERE YOU THINKING?!?!.gif

Sadly, this feels like a very different experience than Ground Zeroes. Won’t spend too long on it, as it’s been said already, but it really feels like there was a shift in direction that happened between developing GZ and TPP. It still looks stunning, and plays really well - the mechanics are all there from GZ - but idk…the curation that the prologue had isn’t there at all, having been substituted for TWO dull open worlds, games as service features, and really unnecessary bloat. Regarding the latter (and I actually came round to actually running Motherbase - it’s a very novel way to manage upgrades) the biggest offender is the base you manage being fully explorable for no reason whatsoever. It’s so frustrating to see where the bulk of development went in favour over the template that lovely Ground Zeroes laid out.

You also get the feeling that the developers had a bunch of good ideas that maybe hit two or three times during a playthrough - e.g. finding a Bananarama cassette or flying into a mountain pass in a fuck off helicopter - but then went ‘yeah, lets make the player repeat the same mission about 100 times’. Aside from two or three ‘set-piece’ bases, which are still a shadow on Camp Omega in GZ, you’re more or less just taking endless, unskippable chopper rides to the same few identikit locations, and it gets to be a huge grind. ALSO, here’s a bunch of heavy weaponry like tanks and APCs that you’re never going to use except for like 2 missions, but we lovingly created with multiple fire modes and everything.

All that said, I did have a great time at points. Da Smasei Laman and it’s main story mission was absolutely amazing, and I loved fighting Metal Gear. The combat and gunplay are really good, and the story and characters aren’t even that bad for MGS. I just hated having to plod around the same places over and over. The missions that ramp up in difficulty in Chapter 2 (the bit after the first ending?) are admittedly a lot more enjoyable because you can’t simply walk up to everyone and tranq them in the face point blank.

Had I not played GZ, I probably would have scored this higher, but the missed potential in serving this up instead of what was promised by the prologue really fucking stings. Probably being too harsh, but expected a lot better basically.

TopSpin 2K25 7/10

Enjoyed this a lot. Easily the best tennis game at the moment, and I didn’t hugely mind the usual 2K bullshit - microtransactions, pay-to-win, locked content etc. Very satisfying mechanics, and the courts all look stunning. It would be a different story at full price (think I paid 10 euros for it), since there is so much that is locked behind VC, but you can have a good, chill time with this regardless. Good podcast game too, imo. Loses points because of the 2K bollocks, and the roster of players is very small.

Metal Gear Solid V: Ground Zeroes 10/10

Summary

Absolutely perfect. The map is big without feeling unwieldly, there’s plenty of variety with indoor and outdoor sections, and it feels like you discover something new and interesting after every infiltration. Actually struggling to think of better level design in any other stealth game. The stealth mechanics that interface with this feel slick, challenging and satisfying, as does the combat. Overall, just a really well executed experience that I kept replaying.

Metal Gear Solid V: The Phantom Pain 7/10

Summary

Apu WHAT WERE YOU THINKING?!?!.gif

Sadly, this feels like a very different experience than Ground Zeroes. Won’t spend too long on it, as it’s been said already, but it really feels like there was a shift in direction that happened between developing GZ and TPP. It still looks stunning, and plays really well - the mechanics are all there from GZ - but idk…the curation that the prologue had isn’t there at all, having been substituted for TWO dull open worlds, games as service features, and really unnecessary bloat. Regarding the latter (and I actually came round to actually running Motherbase - it’s a very novel way to manage upgrades) the biggest offender is the base you manage being fully explorable for no reason whatsoever. It’s so frustrating to see where the bulk of development went in favour over the template that lovely Ground Zeroes laid out.

You also get the feeling that the developers had a bunch of good ideas that maybe hit two or three times during a playthrough - e.g. finding a Bananarama cassette or flying into a mountain pass in a fuck off helicopter - but then went ‘yeah, lets make the player repeat the same mission about 100 times’. Aside from two or three ‘set-piece’ bases, which are still a shadow on Camp Omega in GZ, you’re more or less just taking endless, unskippable chopper rides to the same few identikit locations, and it gets to be a huge grind. ALSO, here’s a bunch of heavy weaponry like tanks and APCs that you’re never going to use except for like 2 missions, but we lovingly created with multiple fire modes and everything.

All that said, I did have a great time at points. Da Smasei Laman and it’s main story mission was absolutely amazing, and I loved fighting Metal Gear. The combat and gunplay are really good, and the story and characters aren’t even that bad for MGS. I just hated having to plod around the same places over and over. The missions that ramp up in difficulty in Chapter 2 (the bit after the first ending?) are admittedly a lot more enjoyable because you can’t simply walk up to everyone and tranq them in the face point blank.

Had I not played GZ, I probably would have scored this higher, but the missed potential in serving this up instead of what was promised by the prologue really fucking stings. Probably being too harsh, but expected a lot better basically.

TopSpin 2K25 7/10

Summary

Enjoyed this a lot. Easily the best tennis game at the moment, and I didn’t hugely mind the usual 2K bullshit - microtransactions, pay-to-win, locked content etc. Very satisfying mechanics, and the courts all look stunning. It would be a different story at full price (think I paid 10 euros for it), since there is so much that is locked behind VC, but you can have a good, chill time with this regardless. Good podcast game too, imo. Loses points because of the 2K bollocks, and the roster of players is very small.

Hogwarts Legacy 6/10

Pretty crap, tbh. Wanted to play a mindless Assassin’s Creed type open world thing when I bought this (another sale at 10 euros), and pretty much got what I paid for.

On one hand, the combat is super fun, intuitive and original. I wasn’t sure how they were going to pull it off before playing, but I was really impressed with how it works. Like, you could easily just have made an entire game of duelling and I’d probably give it a higher score than this. The castle, forest and Hogsmeade are also exceptionally well done in a visual and layout sense. Probably the best video game castle of all time in that respect. I really liked looking after the beasts I’d caught while on quests, too.

But there’s fuck all to do in any of the locations, and it gets worse when you’re made to travel to the Scottish highlands (inexplicably full of cockneys) for every quest. I don’t really know what happened in the story as I skipped every cutscene from about an hour into the game, which are Kojima level in terms of length and fluff, but it seemed really crap from what I gathered through the unavoidable dialogue with other characters. The voice acting is appalling, I only looked at the upgrade system when I was required to do so for a quest, and 90% of the quests are the most insipid follow or fetch quests involving allies and motives that I never wanted to see or hear about again after finishing. Don’t even think it’s particularly good if you’re really into the Potterverse either, since your character is railroaded into being one of history’s most brutal psychopaths very early on into the game.

The presentation is really slick though, and I loved the combat, animal care thing, walking around the castle (for the first hour or so - there’s nothing to do there after aside from collect statues) and the flying was alright. The rest is an absolute binfire.