Jan 12th - Resident Evil 2 (PS5)
Mar 5th - Nier Automata (PS5)
Mar 14th - The Legend of Zelda: Echoes of Wisdom (Switch)
Been playing this on long commutes on and off since launch. It’s a weird 6/10 game.
It rekindled memories of how I felt about Zelda after playing Twilight Princess and Skyward Sword. I liked those games, but also found them intensely irritating.
All 3 needed modernising and speeding up in terms of interface. For example, theres a tedious ton of text to skip through, and every chat could be half the length. The cutesy character arcs feel like you’ve seen them so many times before. Making recipes one by one by one, over and over, with no ability to skip the tedious shopkeeper chat is galling; just let me batch make 4 smoothies Nintendo. There’s a sequence of boss fight phases that never ends and where the solution is obvious, but hard to do. And of course, there’s the companion who witters on endlessly pointing out the bleeding obvious.
But like those games, there’s also some great moments. It’s got some proper devious puzzles and sections where I was stumped what to do, more so than I ever was in the 3D Switch Zeldas. There are 2 really good, properly tricksy dungeons in the second half. And a couple of the characters you meet are really charming.
I’m also really torn on the games central premise of playing Zelda and using Echoes. It’s good they tried something different. When it works, it’s really interesting, largely in the end game where you need to mix up combat, traversal, elemental attacks and environmental puzzles on the fly. But the game gives you way too much stuff to manage that’s pointless, so you end up using the same handful of stuff a lot. And it gets very tedious stacking beds on top of one another to get across gaps. I should caveat that I totally forgot about an ability you have until my son accidentally rediscovered it tonight during the final area, so that might have made some of that playtime less dull.
The fact you unlock Links traditional fighting traits at one point might also point to the game knowing that the echoes combat is a bit hit and miss. Echoes often don’t do what you want them to.
It runs better than Link’s Awakening. The overworld is nice to explore. There are tons of secrets. And the music is really lovely; there’s some cracking Zelda tunes here.
But all in all, it’s probably still the worst Zelda game I’ve ever played.