Oh baby
Started Returnal last night, very enjoyable although not yet past the first boss. Did also take me way too long to realise I hadnāt been using sprint at all due to all the recent Elden Ring.
Just watched jeff gerstmans video on it and hes not your typical complex rpg enjoyer and he was giggling like an idiot the entirety of combat
Guess im gunna buy it friday then
Metro Gamecentral are the only ones i trust so Iāll need to go and see what their beef is with the game.
What the fuck no
Very excited for this game. Itās also great that they released the character creator ahead of the full game release so I donāt waste half the launch day over-designing my character.
I tried to make myself in it and ended up making, essentially, Gene from Bobās Burgers. Sobering.
Itās persuaded me to not drop checks notes Ā£53.98 on the game yet, so thatās good. Iāll get it when itās reduced to Ā£51.47 or something.
been playing monster hunter world with pals and I think I hate it. every fight is literally just:
the āhuntingā bit of the game is just follow the magic flies too. combat feels very unsatisfying. wayyyy too many systems and upgrade shit.
ur doing it wrong
Have you looked up some ridiculous 45 minute long ābasicā guide to any of the weapons? Itās a really deep combat system.
Played the demo of that when it came out (think it was World at least) and totally agree, thought I mustāve been doing it wrong because it felt so empty and repetitive.
Edit: Great timing with Epimerās reply ![]()
Iām not doing it wrong, and yes Iāve done the tutorials. Iām in the forest bit and thereās literally no room for any other outcome. thereās probably a reason dark souls and elden ring donāt do multiplayer boss fights and mhw seems to be a really good example of why that is.
Shit. Thatās in āyeah go on thenā range.
even if you had more open areas to fight in, the movement is sluggish as hell. everything feels like one big quicktime event.
ditto final fantasy 15/16/remake/whatever
The tutorials barely scratch the surface.
I donāt like multiplayer MH or Souls though so I can understand that, but itās mostly because it dilutes the satisfaction of learning the combat systems
Yeah, thatās a deliberate design choice. Itās what makes it rewarding to learn the fights and the weapon movesets and make use of the limited movement skills you have to maximise time on target while not getting smacked about.
I donāt think the game does a good job of explaining this, so that plus the systems overload make it very unapproachable. Itās a steep learning curve but itās pretty satisfying, like going from button mashing and the odd special move in a fighting game to learning about and using frame advantages and spacing and footsies and block strings and all that stuff.
I have such PC RPG envy, f u all

