Gaming 2024

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Oh baby

Started Returnal last night, very enjoyable although not yet past the first boss. Did also take me way too long to realise I hadn’t been using sprint at all due to all the recent Elden Ring.

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Just watched jeff gerstmans video on it and hes not your typical complex rpg enjoyer and he was giggling like an idiot the entirety of combat

Guess im gunna buy it friday then

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Metro Gamecentral are the only ones i trust so I’ll need to go and see what their beef is with the game.

What the fuck no

Very excited for this game. It’s also great that they released the character creator ahead of the full game release so I don’t waste half the launch day over-designing my character.

I tried to make myself in it and ended up making, essentially, Gene from Bob’s Burgers. Sobering.

It’s persuaded me to not drop checks notes Ā£53.98 on the game yet, so that’s good. I’ll get it when it’s reduced to Ā£51.47 or something.

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FUCK

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been playing monster hunter world with pals and I think I hate it. every fight is literally just:

the ā€˜hunting’ bit of the game is just follow the magic flies too. combat feels very unsatisfying. wayyyy too many systems and upgrade shit.

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fuck you

ur doing it wrong

Have you looked up some ridiculous 45 minute long ā€œbasicā€ guide to any of the weapons? It’s a really deep combat system.

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Played the demo of that when it came out (think it was World at least) and totally agree, thought I must’ve been doing it wrong because it felt so empty and repetitive.

Edit: Great timing with Epimer’s reply :joy:

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I’m not doing it wrong, and yes I’ve done the tutorials. I’m in the forest bit and there’s literally no room for any other outcome. there’s probably a reason dark souls and elden ring don’t do multiplayer boss fights and mhw seems to be a really good example of why that is.

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Shit. That’s in ā€œyeah go on thenā€ range.

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even if you had more open areas to fight in, the movement is sluggish as hell. everything feels like one big quicktime event.

ditto final fantasy 15/16/remake/whatever

The tutorials barely scratch the surface.

I don’t like multiplayer MH or Souls though so I can understand that, but it’s mostly because it dilutes the satisfaction of learning the combat systems

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Yeah, that’s a deliberate design choice. It’s what makes it rewarding to learn the fights and the weapon movesets and make use of the limited movement skills you have to maximise time on target while not getting smacked about.

I don’t think the game does a good job of explaining this, so that plus the systems overload make it very unapproachable. It’s a steep learning curve but it’s pretty satisfying, like going from button mashing and the odd special move in a fighting game to learning about and using frame advantages and spacing and footsies and block strings and all that stuff.

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I have such PC RPG envy, f u all

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