Yeah, one of a couple of PC games released recently which made me want a good PC.
amazing

http://www.glixel.com/interviews/qa-titanfall-2-creator-on-what-makes-a-great-shooter-w450709
Booted up Civ V for the first time in yonks yesterday at 6pm. Next time I looked at the clock it was 2am. Oopsie.
wow 165hz refresh rate is sexy as hell!
the best thing CiV6 has introduces is a little clock in the top-right corner.
The PS4 Pro is taking a beating, isnât it? Seems to have made most games run worse. Or if its not the machines fault, then nobody has done a very good job yet of using it well.
I completed Affordable Space Adventures last night. Brilliant little game. Swapper-esque in tone and gave me a few proper âEureka!â moments when I figured out the solutions. 38 levels of devious puzzles that use the Wii U gamepad to its full potential.
Figured if Zelda has been delayed AGAIN then I may as well replay Metroid Prime like Iâve been meaning to for years. Two hours in, and its still the most atmospheric game world ever. Years ahead of its timeâŚ
iâm blatantly getting this sooner or later, every video i see of it looks ace
Finally finished Tokyo Mirage Sessions #FE on the (now no longer in production!) Wii U. Really mixed on this one. Great presentation and moments of style, with a satisfying combat system.
But the characters are all quite rote with no depth to them, and the story never manages to take advantage of itâs backdrop of being in the music industry. That stuff is all on the surface and the game never wrings enough use out of it. And then the story eventually becomes âa big bad wants to destroy the world so you must stop himâ in the most generic of generic ways.
The combat becomes a real chore as well because you canât skip the attack animations, so you end up having fights where 7 characters are taking part in every move and each have their own animation to complete. It became tedious as anything. Not helped that the combat doesnât have nearly enough depth as say, one of the main Persona series, or any of the other big JRPG hitters. I also managed to play the whole game on hard difficulty without many problems, apart from the final boss where I couldnât even get the health of its first form down to half way. Probably would need to grind for another 5 hours solid before having a chance to defeat it, which I obviously couldnât be fucked to do! Managed to kill it first time on normal difficulty without using a single item or being in trouble. Weird balancing there.
Not that itâs a bad game. Itâs certainly too long, formulaic, and repettive in combat mission structure and quests, but I would recommend it to anyone with a Wii U wanting a JRPG. But if you donât have the opportunity to play it you arenât missing much, itâs a 3/5. Itâs also got some very uncomfortable boob jiggle physics that I really wish Japanese games as a whole would get rid of.
Next up is Uncharted 4!
Spent a few hours on ESO over the weekend. Wasnât really sure what to expect but it feels quite Skyrim-lite atm. The little bits of combat Iâve encountered seem fun / better than I expected for sword fighting FPS with mouse/keyboard (I played Skyrim on Xbox). Donât really feel like itâs opened up yet but Iâm assuming thatâll happen as I level up.
Just thought the Deus Ex franchise is basically an FPS version of Syndicate/Syndicate Wars
Just finished playing Everybodyâs Gone to the Rapture as it was on PS Plus.
I know it spilt opinion between critics and players - I donât mind âwalking simulatorsâ providing they tell an interesting story and have game mechanics which are good enough to keep you interested even if thereâs limited replay value (I enjoyed Her Story for the two-three hour run through as said in one of my previous posts).
Feel like Iâve got split opinion on EGttR because:
- Sound design is beautiful - not just the soundtrack but everything sounds so typically British in terms of the weather, the bees
- Visually, bar occasional pop-in, itâs very nice to look at and an excellent recreation of a typical British village during the 80s
- I know everyoneâs disappeared and youâre thrust into this village thatâs frozen in times almost but it feels quite cold - thereâs very little to interact with or do
- How open-ended most of the areas are isnât beneficial when a) sprinting is a gradual build-up and even then isnât that fast and b) youâre looking for every âflashbackâ or radio to add more pieces to the story (probably my fault for wanting to find everything, very similar to my experience with Bioshock)
- The game was sold on finding out why everyone has disappeared and what has happened - you can pretty much put the pieces together of this from the opening area, pretty much everything else is providing background for the protagonists (by no means bad but I wouldâve made the main premise a bit more mysterious)
Has anyone else played it? Iâm interested to see what others think of the game given I feel somewhat conflicted about it.
I felt very similar to you. I really liked it, but I wanted to love it and it fell just short. There were some moments, where I was following the bouncing lights around and opened up a new bit that it felt great but there was too much that was just a trudge.
So not quite brilliant, but still well worth playing I reckon.
Similar experience I think. Got completely stuck at one point and âsprintingâ to try and find what Iâd missed was a frustrating break in immersion. Probably just me being a doofus I guess as most of it was well signposted.
Loved the ending sequence in particular - visual and sound design there was stunning.
Glad I played it, but it doesnât feel as essential as, say, Journey.
Can anyone recommend a decent headset for an Xbox One?
Nothing too pricey, weâve tried a Turtle Beach but they were shite and the mic stopped working on the first and replacement set (seems to be a common issue) and then an Afterglow 3.
Are the official Xbox One Stereo ones any good or is there something better out there for less than ÂŁ40 (preferably less than ÂŁ30).
Ta
I can happily play Journey or Flow all night but I played this for about an hour and then gave up on it as a load of tedious shite.
Ultimately very glad I got it free as I almost paid full price for it on the day I bought my PS4 home.
Iâd agree with most of that. I enjoyed it for the most part, particularly the music, but it was a bit slow getting around given how open it was. I can understand why they didnât have a proper run button though as I think that would have killed the immersion entirely if you could sprint call of duty style around the place.
I would have liked the clues to have come from a larger variety of sources â maybe finding written clues, snooping through peoples wardrobes etc. might have mixed up the exploration a bit. The first hour I was poking about everywhere trying to interact with things, but realised I was wasting my time as I just needed to find the nearest phone/radio before moving on.
I love well made walking simulators, everybodyâs gone to rapture was cold, lifeless and uninteresting. Had no sense of mystery and boiled down to watching light puppet shows for 2 hours. I thought it was awful in almost every single way apart from that it was quite pretty. You could tell the the folk behind Dear Esther made it as it had a lot of the same problems, but at least Dear Esther was kind of creepy and atmospheric. Everybodyâs Gone To The Rapture was just a pretentious bore from start to finish.
Get a senheiser headset