Gaming 2021

It was essentially minecraft RPG before Minecraft became a game with an end state

Its really good once you start crafting cool alien weapons and magicssssss. Also the soundtrack is incredible

Angel of Darkness is shit

Must’ve been on it for a couple of hours now

Fuck me it’s so shit

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Playing Children of Morta and Carto at the moment. CoM is pretty good, nice story based roguelike, though after playing Hades it does suffer in comparison. Also the grind feels like it may get a bit heavy to keep all the characters up with the difficulty…see if I stick with it.

Carto very charming, the art style is a joy and had a few ah hah puzzle moments with the conceit of swapping the map tiles. I’ll work through it slowly, but it seems pretty cool.

Good! I had peas instead of beans though cos I’m a good boy. Got to eat your greens.

This game wasn’t finished. I get what it’s trying to do in places, but fuck me, to put this out as Lara’s first outing on PS2. Jeez.

The gulf in quality between this and TR Legend and Anniversary on the same console is staggering.

Hilarious going back to the Eurogamer review comments though and seeing people saying this would kill the PS2. Err, sure mate.

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I beat Terraria once, it was strangely both one of the most relaxing and one of the most stressful games ever. Fantastic and addictive though.

Restarted ‘Fallout: New Vegas’ with my GF, who had played ten hours of it back in her stoner days and hated it. Ended up picking the side quests I hadn’t done in my playthrough and taking different companions and it’s a whole other game again.

It’s such a bleak game in many ways compared to nos. 3 & 4. References to rape, torture, starvation and a whole other host of topics come up a lot. I take that to be part of the setting being in a post apocalyptic wasteland caught between two opposing military factions but it really stands out on a second playthrough.

It definitely has the greatest scope for freedom of choice compared to nos. 3 & 4. So many different ways of doing thing. The quests are more tense as well, you feel like there’s a lot more riding on them. A dive into Vault 34 made me genuinely anxious, was never so relieved to get back into open air after finishing the mission.

I’m hugely enjoying it, as is my GF, and we will finish it out. I really don’t think a ‘Fallout’ game would be made in this manner ever again.

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Play wasteland 3. It’s the true fallout sequel that was never made

I started playing CoM a couple of weeks ago (also after playing Hades). I was really loving the story and looking forward to continuing with it. But the fighting is definitely a lot less exciting than Hades, and I’ve reached the first boss maybe three times but died pretty quickly thereafter.

I then made the mistake of playing Slay The Spire again, and so haven’t gone back to CoM since. Hopefully I will do though, as the story and developments definitely seemed very charming.

Tempted to pick this up again. Finished 3 a year or so ago and quite liked it but this sounds more up my street. I did own it very briefly but didn’t really play it.

I much prefer this to 3, and that’s coming from someone who didn’t play either of them until last year. ‘New Veags’ has a lot more personality to it, the writing and quests are so much better and the setting itself works better than Washington. Got really frustrated navigating the subway in 3 whereas there’s very little of that in NV.

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Nice one, have it on the list now.

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There’s plenty of dark themes in both 3 and 4, but the lack of connectivity and poorer writing make them feel goofier and less weightier. You can nuke a settlement and find a slaver town that you’re free to help out in 3, but they come across as jokes so you don’t take them as seriously as a bunch of guys dressing up in old football uniforms and declaring themselves the rebirth of the Roman Empire.

Spot on. I had forgotten about Paradise Falls completely, just didn’t really feel tied in with the rest of the game. The Legion are very silly in many ways but at least having them and the NCR fighting over the Mojave creates a better sense of place and the stakes at hand.

After about 13 hours, i’m finally out of the first castle on Persona. Felt like that could be the entire game but i’m guessing it’s barely the tip of the iceberg? Despite the tutorials i’m not sure i fully grasp the persona creation stuff yet - i’ve ended up with some dud results from my experiments so far.

Are you playing Royal or standard? I’m near the end of the original game’s storyline on Royal and up to about 130 hours. There’s about half a dozen more palaces after the first although each one’s a bit shorter than that one. The non-dungeon stuff opens up a lot more, and you get to do all the making friends stuff.

After a while, you get specific personas and times that are good for fusing, plus your friendship ranks play into it. I managed on medium just fine without understanding it too well.

Just the standard version. Do they differ significantly?

There’s an extra chunk on the end of the story and some extra characters and mechanics in Royal. I think the main story’s been edited for pacing and stuff, but not sure exactly what’s different. My friend who loved the standard version and started playing Royal said some scenes were noticeably changed.

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Made some more progress on TR Angel of Darkness at lunch. In the Louvre now.

As bad as it is, it’s actually starting to charm me. The plot is OK, and I like the tone. Just shame the controls and level design is so borked.

I started Silent Hill 4 today. Spent most of the first go going through the rigamarole of configuring my PS4 controller (the initial button map was way off - it had square as the main action button. SQUARE! I can’t think of many games that trust the square button with that much responsibility). Anyway, looking forward to getting stuck into weirdly relevant classic era SH